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  1. HPL Engine. The HPL Engine is Frictional's in-house game engine. It is named after writer H. P. Lovecraft. The first iteration of the engine, HPL Engine 1, was used for the Penumbra series. This iteration was released as open-source software on 12 May 2010, with most of the code licensed under the GNU GPL-3.0-or-later licence.

    • HPL

      Other uses. HPL (programming language), for HP programmable...

    • HPL Engine 3

      Frictional Games#HPL Engine To a section : This is a...

  2. wiki.frictionalgames.comFrictional Wiki

    Nov 6, 2020 · HPL Engine. The wiki provides documentation for the HPL Engine, Frictional Games' in-house game engine. The engine currently has three major versions available, and a fourth version under development. Technical information about using the engine and all of the related tools can be found in this wiki. HPL1 was used to create the Penumbra series.

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  4. wiki.frictionalgames.com › page › HPL3HPL3 - Frictional Wiki

    Aug 27, 2020 · Welcome to the HPL3 documentation hub. Here you can find extensive documentation about the engine and the games below, including downloads for various tools and tutorials on how to create your own mods.

  5. Apr 2, 2021 · HPL Engine 3. HPL3 is the most recent version of HPL Engine series that specializes for horror games. It is a cross-platform, open-source, 3D game engine written in C++. It came with a number of technical upgrades. It is the first engine to Support both PC and Console. The Engine targets the platform of Windows, Mac OS X, Xbox One, Linux and PS4.

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  6. Hpl3:Engine:materials - Frictional Wiki. Contents. 1 Materials. 2 General. 3 Mipmaps. 4 Optimizing. 5 Alpha. 6 Solid diffuse. 6.1 Overview. 6.2 Blend Modes. 6.3 Variables. 6.4 Diffuse. 6.5 Normal map. 6.6 Specular map. 6.7 Alpha. 6.8 Height map. 6.9 Illumination map. 6.10 Dissolve Alpha Map. 6.11 Environment Map (CubeMap)

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