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  1. Special Attacks. Fireball disappears on frame 88. Reflects on frame 9-20. 3... Invulnerable on frame 3-6. Hits 2-6 rehit rate of 2. Startup is 2 from a charging state. Entering charge state takes 19 frames and is shield cancellable on 20. Takes 100 frames to reach full charge.

    • Mario Matchup Chart
    • How to Beat Mario
    • Mario Frame Data and Moveset

    Good Matchups For Mario

    Mario has great frame data and a very versatile kit, which gives him a pretty good matchup spread. He truly shines in his advantage state, where he can rack up tons of damage or even KO in a single combo. This makes big body characters like R.O.B. or Ganondorf easy for him to deal with. His reflector is also great against a large part of the cast, giving him great options for dealing with zoning based characters.

    Mario Counters

    Mario's biggest weakness is his short range on his attacks. Sword characters like Shulk, Cloud, or Lucina can outspace his aerials with their swords, allow them to snuff out his main approach options. One of Mario's greatest strengths is how safe his aerials are on shields, making them hard to punish for most characters. However, characters with very fast out of shield options, like Mr. Game & Watch, make Mario have to play a totally different neutral.

    Outspace him

    As mentioned earlier, Mario's greatest weakness is his poor range. He has very quick aerials that are safe on shield, so the key is to try and use a disjointed hitbox to outspace these attacks, if you have one. This will allow you to beat out his attempts to combo you with his aerials or a grab.

    Escaping combos

    If Mario is comboing you in the air, you can often DI away from him to escape the combo (by holding the stick in the opposite direction of Mario). However, there are times when you should instead DI inward, such as when you are near the ledge, and he might combo you into a Fair, which can spike.

    Watch out for his edgeguarding

    Mario has decent edgeguarding game that he can use to KO you offstage. Recover low when possible to avoid FLUDD, but note that he may jump down and try to use cape to reverse your direction, so try and work around this, or even recovery after it hits you by B-Reversing.

    Best Out of Shield Options

    Mario has great out of shield options, with Up B coming out at frame 3, making it one of the fastest OOS options, meaning it can punish many unsafe attacks, although it is not always the best punish. Coming in at only 6 frames is Nair, which is a great oos punish option to send opponents away and potentially set up for a jab lock.

  2. 2 days ago · Much like his previous incarnation, Mario's greatest asset is his fast frame data; most of his moves have little startup lag and have relatively low end lag. This results in Mario being fairly difficult to punish relative to most of the cast.

  3. Dec 1, 2023 · Dr. Mario's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Dr. Mario's matchups, counters, and tier list placement can all be found here. List of Contents. Tier and Overview. Matchup Chart. Combos. Frame Data and Moveset. Out of Shield Options. Jab (Neutral Attack) Dash Attack / Tilts. Smash Attacks. Aerials.

  4. Introduction. Mario is a character. Frame Data. Light Attacks. Jab 1. 5A. File:SSBU MARIO JAB1.png. A jab. Jab 2. 5AA. File:SSBU MARIO JAB2.png. Another jab. Jab 3. 5AAA. File:SSBU MARIO JAB3.png. Final jab. fTilt. [6]A. File:SSBU MARIO FTILT.png. Boot. uTilt. [8]A. File:SSBU MARIO UTILT.png. Juggle. dTilt. [2]A. File:SSBU MARIO DTILT.png. Sweep.

  5. Apr 23, 2024 · Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. As a result, Dr. Mario is both difficult to punish and very effective at punishing.

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