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      • Square Enix, the company behind last year's Final Fantasy XVI and this year's Final Fantasy VII Rebirth, has seemingly canceled some in-development games, taking on some big losses as a result. As for why, the company is aiming to be more selective about its projects moving forward.
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  4. Apr 30, 2024 · Square Enix, the company behind last year's Final Fantasy XVI and this year's Final Fantasy VII Rebirth, has seemingly canceled some in-development games, taking on some big losses as a result. As for why, the company is aiming to be more selective about its projects moving forward.

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    By Callum Bains

    published 13 September 2022

    Babylon has fallen

    (Image credit: Square Enix)

    Square Enix has announced it’s ending support for co-op multiplayer RPG Babylon’s Fall, with the beleaguered game set to permanently shut down only a year after release.

    Square Enix also said it has canceled several large-scale updates it had in the pipeline, but will continue to release a schedule of new content and a final season before the game goes permanently offline. Even these, Square Enix clarified, are “subject to change without prior notice”.

    “In terms of the plan moving forward, Season 2 will run until Tuesday, 29 November 2022 as scheduled, and the Final Season will begin with the maintenance scheduled on the same day,” said Square Enix. “This Final Season is the period during which you can earn the ranking rewards of Season 2.

    “As a way of expressing our gratitude to all our players, we plan to implement as many events and other initiatives as we can, leading up to the end of the service.”

    Square Enix had said in a statement back in March that it had “no plans to reduce the scale of development of Babylon’s Fall”, after the game’s initial sales and playerbase failed to take off. It had already started work on Season 3 – which now looks to be the game’s final seasonal update – but wanted to “provide new content for the game and make improvements” to attract new players.

    Co-developed with PlatinumGames, Babylon’s Fall was Square Enix’s latest experiment in the live service field. The game launched with a full suite of microtransactions, an in-game currency, and a schedule of seasonal updates, as the developers prepared to support the game for years to come. All that planning and development now look rather premature.

    Its termination is also a big blow to those, admittedly few, players who have enjoyed the game up to this point. It’ll be especially aggravating to those who dished out $59.99 / £59.99 / AU$99.95 to buy Babylon’s Fall at its full retail price, but won’t be able to play any portion of the game come February next year.

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  6. Apr 30, 2024 · Square Enix has announced that it expects to lose $140,000,000 in "content abandonment losses" for the fiscal year, which ended on March 31, 2024. According to a new financial report, the...

  7. Apr 30, 2024 · Square Enix has revised its approach to PC and console game development, and absorbed ¥22.1 billion (approx $140.9 million) in what it calls “content abandonment losses.” In a warning to the...

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