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  1. Resistance. Source: Player's Handbook. Abjuration cantrip. Casting Time: 1 action. Range: Touch. Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.

  2. Jan 22, 2023 · What is Damage Resistance in DnD 5e? Resistance to a damage type means that you take half damage when you’re hit with damage of that type. You can gain resistance against a damage type, a source of damage, or a specific instance of damage.

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Resistance - You touch one willing creature. Once before the spell ends, the target can roll a d4 ...

  4. You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.

  5. Duration: Yes Up to 1 minute. Classes: Artificer, Cleric, Druid. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.

  6. You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration. When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage , including against the triggering damage .

  7. Feb 20, 2018 · Resistance is a game term which means that a creature takes half damage from a specific source. From the Player's Handbook (pg. 197) If a creature or an object has resistance to a damage type, damage of that type is halved against it.

  8. Resistance reduces damage taken by half, but only for the specific damage type(s) you are resistant to. If you take an odd number of damage, you round the end result down, e.g. in our example, 91 fire damage is halved to 45.5, you’d then round down to 45 damage total instead.

  9. Jan 6, 2023 · Uncover the secrets of damage resistance in Dungeons & Dragons 5E! From the arcane art of spell resistance to strategic gameplay impacts, our comprehensive guide explores sources, calculation nuances, and the dynamic dance between immunity and resistance.

  10. Resistance. Abjuration cantrip. Casting Time:1 action. Range:Touch. Components:V, S, M (a miniature cloak) Duration:Concentration, up to 1 minute. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.

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