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  1. Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006.

  2. Without a major project, they turned to the company's practical needs. Irrational Games operated out of an office in Quincy, Mass.

  3. It was done fairly quickly because the original DLC was planned to include multiplayer and a story arc where Columbia falls into the ocean until the entire thing was scrapped and Burial at Sea had to be developed shortly following the months after Infinite’s release.

  4. Feb 19, 2014 · Irrational has always been extremely reticent about Infinite’s journey from A to B. With communication difficulties, the game’s prolonged development was plagued by very public setbacks, staff...

  5. Nov 13, 2023 · Here’s how it works. Ken Levine hails cancelled Irrational project as 'the best game we never got to make'. The studio's monster-focused spinoff of SWAT was greenlit, before Bioshock became...

  6. Feb 27, 2014 · Given the well-documented history of the studio and the game’s initial timeline, I felt the need to point out a few reasons why Irrational Games ended up where they are today. First and foremost, development on BioShock Infinite originally began as early as 2008 and didn’t conclude until 2013.

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  8. When I saw the demos of the game years before it was released the hype that ensued because of the art style, freedom you had in Colombia, and amazing characters was just unparalleled to anything I have ever seen to a video game.

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