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  1. Mar 7, 2024 · Katy Jo Wright has gotten to know the personal stories of many people with disabilities in her 24 years at Microsoft, first as a recruiter and now as the head of a global effort to make gaming more inclusive.

  2. The question then becomes what we can do to weaken and get rid of people like her. Don't waste time getting mad at what's basically gloating in a press release. We all know what she's doing and why she has a job. This article teaches us nothing new except maybe her name.

  3. Katy Jo Wright, senior director of Gaming for Everyone + Sustainability at Xbox, is a featured speaker advocating for accessible innovation at this year’s Accessibility Summit.

  4. Mar 23, 2024 · What do you make of Xbox and Katy Jo Wrights strategy to embrace inclusion and spread it to other companies and developers? NEXT:

    • The Power of Empathy
    • An Accessible Color Spectrum
    • Creating Nova Moments For All
    • Testing Accessibility During A Pandemic
    • Gathering Global Feedback
    • Creating Accessibility Beyond The Game

    Alex Chen, our fantastic new protagonist, can see, hear, and experience the strong emotions of others as if they are her own – a psychic supernatural power. From the start, the team knew this power would manifest in colored auras around non-player characters (NPCs), being able to judge a character’s emotional state before diving in deeper to reveal...

    Worldwide, there are approximately 300 million people with colour blindness, and who have one of the three main types of CVD, so we knew a sizeable proportion of our audience would be affected. The solution? The team developed a suite of three specific, adjustable filters, found in the Accessibility menu, addressing those main types: 1. Deuteranopi...

    This applies most to the ‘hero auras’ you’ll interact with during key emotional scenes in Alex’s journey – scenes that start with what we call Nova Moments: instances where the strength of the emotion is such that the world around Alex warps to reflect a character’s inner emotional reality. Scenes like those where Alex must help Ethan conquer his f...

    Like many games releasing in 2021, the last leg of development for Life is Strange: True Colorstook place during the unprecedented global pandemic. Every part of the game was affected, from having to adapt to distributed development at home, to finding creative – and unusual – ways to capture some of the game’s most stunning performances in COVID-s...

    With employees in LA, Montreal, London, Paris, and Hamburg, to name just a few, the Accessibility team on Life is Strange: True Colorsreached out to staff with CVD, sharing test builds and getting valuable feedback across three key sessions in late 2020. We salute those unexpected playtesters – and they got to play the game early! But our accessibi...

    On Xbox One and Xbox Series X|S, accessibility also extends beyond what’s coded in-game through the controller accessibility options opened up to everyone on the platform, through the brilliant Xbox Adaptive Controller. Working with the team at Xbox, we explored even more ways to build accessibility into the game and following our close collaborati...

  5. Katy Jo Wright is Senior Director, Xbox: Gaming For Everyone & Sustainability. In this… · Experience: Microsoft · Location: Seattle · 500+ connections on LinkedIn.

    • Microsoft
  6. Katy Jo has a big role, leading 'Gaming for Everyone' and sustainability at XBox. She shares her journey in this article. I've had the privilege of knowing Katy Jo as long as I've...

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