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  1. Mar 16, 2020 · Animal Crossing: New Horizons Review. IGN. 18.1M subscribers. Subscribed. 24K. 2M views 4 years ago #ign. Joining Zelda and Mario on the Switch, New Horizons is an expanded, polished, next...

    • Mar 16, 2020
    • 2.1M
    • IGN
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  4. Mar 20, 2021 · Welcome to our Animal Crossing: New Horizons gameplay walkthrough on Nintendo Switch! In this sequel to Animal Crossing New Leaf on the 3DS, we'll head to an...

    • Horizon: Zero Yawns.
    • Slow(er) Start
    • Every IGN Animal Crossing Game Review
    • Should You Time Travel in New Horizons?
    • Custom Fit
    • The Loop
    • Craft-'Em-Up
    • What's The Story?
    • How Long Does It Take to “Beat” Animal Crossing: New Horizons?
    • Critter Country

    By Samuel Claiborn

    Updated: Sep 24, 2020 11:50 pm

    Posted: Mar 16, 2020 2:00 pm

    There are so many different types of Animal Crossing players, and yet Animal Crossing: New Horizons manages to improve upon the virtual lives of each player type that I can think of. For The Collector, there's a near-bottomless bounty of bugs, fish, and furniture to gather; for The Designer, there are new tools and few limits to what you can craft and customize. But it’s the The Artists, The Decorators, and The Dreamers who should be most excited: There's an entire island to jazz up, expanding the customizable area far beyond the walls of your house, which is all that previous Animal Crossing games allowed them to tinker with. Throw a swimming pool on the beach; add a giant kaiju statue to your garden; even literally move mountains. You can customize so much in New Horizons that it has me just as excited to see what people create as recent, lauded craft-'em-ups like Super Mario Maker 2 or Dreams.

    In order to deliver a blank slate for you to customize the crap out of, Nintendo made some questionable calls that lead to a very slow start to Animal Crossing: New Horizons. Yes, Animal Crossing always starts out slow. But New Horizons is even slower: At the outset, two brave villagers and a very industrious raccoon family are the island's only re...

    Like past games, Animal Crossing: New Horizons uses your Nintendo system’s real clock, which means many game goals are locked behind a "sleep wall." Like the paywall found in some mobile games, which requires you to pay real money for resources to progress, in New Horizons you have to wait until the next actual day to see the bridge you built, or t...

    In Hawaii there's something called "island time," which is sold to tourists as a relaxed way of living that they are encouraged to adapt to by not caring if people are late. (In practice, it means you're going to be stuck in traffic a lot.) If you can adapt to island time in New Horizons, go for it! I, however, was too excited to wait to unlock tools, shops, and all the other goodies (that you get faster in previous games). So I broke my usual rule and time traveled using this trick:

    1.Complete your daily goals and talk to Tom Nook.

    2.Save your game.

    3.Enter the Switch System Settings menu and scroll down to System.

    4.Choose Date and Time and turn Synchronize via Internet to OFF.

    5.Click on Date and Time and set your clock to the following day.

    One way or another, eventually you will have access to the tools to make your island whatever you want it to be, and that's where Animal Crossing: New Horizons really breaks from its predecessors -- and where it shines. The customizable island is a huge advancement. I love the terraforming tools above all else: you can form hills, cliffs, land brid...

    A few days in I fell into a nostalgic pattern: The loop. In Animal Crossing: New Horizons, my loop is a literal, counter-clockwise run around the island. I spot daily fossil digs, talk to animals, cast a line out to any suspicious fish shadows, hit the shops, talk to villagers, and joyfully juggle the tasks that inevitably pile up. These are chores, and in the field of making chores seem fun, Tom Sawyer has somehow found his match in Tom Nook.

    In making chores fun, Tom Sawyer has met his match in Tom Nook.

    Nook Miles – which serve as both achievements and a currency – are an additional system added to New Horizons that became part of my daily routine. These are awarded for, among other things, hitting randomized daily achievements which range from hard (catching a specific type of fish three times) to dull (watering flowers). Miles can be exchanged for inventory upgrades (video gaming's greatest upgrade!), rare island decor, major landscaping tools, or tickets to the "nearby islands" (which I’ll discuss below). The miles are, like many other systems, another grind, but checking them did scratch the daily check-in itch I play Animal Crossing for. So yes, I'll water the darn flowers.

    Crafting offers a major change to furniture, clothing, and tool acquisition in Animal Crossing: New Horizons. Although you’re now allowed to customize many basic designs, it has a very grindy downside: Because every game has to be Minecraft now, the root of crafting in New Horizons is hitting trees and rocks to see what falls out. This is a slow process, made slower by your tools that you've recently crafted breaking down and thus perpetuating the crafting cycle.

    It's more busywork than fun, and there are no shortcuts: You whack a stone four times and then you pick up each rock. One. At. A. Time. And while you can fortify your tools to be more durable, I've crafted 15 or so fortified fishing rods at this point, each after the last broke at a really inopportune time. (Pro tip: You can carry your crafting bench with you at all times to make a spare tool in a pinch. No need to leave it at home.) Rather than deal with the crafting hassle, I preferred plopping down bells for weird, Nintendo-designed furniture sets and even weirder clothes in pre-made forms from shops.

    Animal Crossing fans probably didn't expect to be reading about a plot in this review, but Animal Crossing: New Horizons not only has one, but it’s appropriately cute and I loved it. Previous games in the series have you moving to a new town and paying off your bills -- that's about it. But in New Horizons, there's an additional motivation to custo...

    I know what you are going to comment: “Animal Crossing games don't have endings.” But this one does! In short, I spent about 30 hours – 32 in-game days – meeting Tom Nook's demands to complete the story and see the credits roll. But beyond that, there are hundreds of hours of things I'm already planning to do with my island, with my friends, and (h...

    Eventually, your town will be bustling with animal residents -- up to 10 can move in to housing plots you can freely place and move. And the variety of animals available is stunning! Check out all the ones we know about in the slideshow below to see what I mean.

    • Samuel Claiborn
  5. Thanks for watching my Animal Crossing: New Horizons Gameplay and Walkthrough! I've been a fan of Animal Crossing since its GameCube days, and I'm excited to be playing the latest entry...

  6. Mar 16, 2020 · (Nintendo Switch) Nintendo UK. 459K subscribers. 7.1K. 535K views 3 years ago #ACNH #AnimalCrossing #Nintendo. Your island, your home, your life…your way! Animal Crossing: New Horizons,...

    • Mar 16, 2020
    • 535.2K
    • Nintendo UK
  7. Feb 11, 2022 · Animal Crossing: New Horizons is now packed with new content after the update 2.0 release late last year alongside Animal Crossing: New Horizons Happy Home Paradise. This means that...

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