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      • The real genesis of survival horror can be traced to a year later when a game called Haunted House launched for the Atari 2600. The name alone borders on Resident Evil, while the game introduced ideas such as puzzle-solving, running away from enemies, and inventory management, all of which have since become staples in the genre.
      www.thegamer.com › survival-horror-history
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  2. Aug 13, 2021 · The real genesis of survival horror can be traced to a year later when a game called Haunted House launched for the Atari 2600. The name alone borders on Resident Evil, while the game introduced ideas such as puzzle-solving, running away from enemies, and inventory management, all of which have since become staples in the genre.

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  3. Oct 30, 2009 · It wasn't until 1986 that Jeff Tunnell began the journey that would make him the unwitting father of the modern survival horror game – an achievement that has gone widely overlooked in the years...

  4. The origins of the survival horror game can be traced back to earlier horror fiction novels. Archetypes have been linked to the books of H. P. Lovecraft, which include investigative narratives, or journeys through the depths. Comparisons have been made between Lovecraft's Great Old Ones and the boss encounters seen in many survival horror games.

  5. The History of Survival Horror Games. The commonly accepted first video game would end up being Atari’s Pong, and its arrival in 1972 would signal the beginning of a medium that now sits right ...

  6. Dec 23, 2018 · The forefather of the genre that would become ‘Survival Horror’ introduced a new spin on the classic adventure game, using the backdrop of that genre’s use of puzzles and key-finding and ...

  7. Oct 31, 2021 · The origins of the most famous horror genre, survival horror, can be traced back to the early80s with NEC’s PC-6001’s Nostromo, Atari’s Haunted House, and Sinclair Research’s ZX81’s 3D...

  8. Oct 17, 2022 · Even though horror games have been around since the 70s, the survival horror game genre wasn’t truly defined until the early 90s with the release of Sweet Home. The stakes were higher, the world less forgiving, and the player felt truly invested in the game they were playing.

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