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  1. Frédérick Raynal ([fʁedeʁik ʁɛnal], born 1966) is a French video game designer and programmer, notable for his game developments in Infogrames, Adeline Software International and No Cliché. He is married to Yaël Barroz, a fellow game designer, with whom he has two children.

    • 15 May 1966 (age 57)
    • Yaël Barroz
  2. Frédérick Raynal, né en 1966 [1] à Brive-la-Gaillarde, en Corrèze [1], est l'une des figures du jeu vidéo français. Il a travaillé pour Infogrames, Adeline Software International, No Cliché et Ubisoft [2]. Il a notamment donné naissance aux séries Alone in the Dark [3] et Little Big Adventure, très grands succès des années 1990 ...

    • Yael Barroz
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  4. Release. 1992. Genre (s) Survival horror. Mode (s) Single-player. Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal. Developed and published by Infogrames in 1992 for MS-DOS, the game was eventually ported to MacOS, the PC-98, the FM Towns, the 3DO, the Acorn Archimedes, and iOS.

  5. en.wikipedia.org › wiki › 2Dark2Dark - Wikipedia

    2Dark is a stealth adventure horror game directed by Frédérick Raynal, known for developing Alone in the Dark . Plot. A former detective named Mr. Smith travels to the town of Gloomywood to solve a mystery involving disappearing children. [1] Gameplay is intended to be simplistic and accessible to casual gamers.

  6. Oct 30, 2009 · Around the same time that Infogrames was preparing their revival of the Alone in the Dark franchise, series' creator Frederick Raynal was finally returning to the genre he helped to create with...

  7. Oct 20, 2023 · Frédérick Raynal is best known for creating Alone in the Dark, a game which introduced a real time 3D character to the world of games and single-handedly invented the survival horror genre. After leaving Capcom, director Shinji Mikami finally admitted that, without Frédérick, Resident Evil would have been just another first person shooter.

  8. Oct 31, 2022 · Led by creative director Frédérick Raynal, in the very early 1990s, a tiny team in Lyon mixed Lovecraftian horror with a breakthrough merging of real-time 3D polygonal characters and 2D pre-rendered backgrounds to pioneer what would later be known as the survival horror genre.

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