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  1. Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate and Street Fighter 6.

    • Smash Ultimate

      Thanks to Drafix570, Gengar6tomo, and Meshima for this...

    • Hero

      Mobile-friendly Frame Data for Hero in Super Smash Bros....

    • Sonic

      Mobile-friendly Frame Data for Sonic in Super Smash Bros....

    • Jigglypuff

      Mobile-friendly Frame Data for Jigglypuff in Super Smash...

    • Mr. Game & Watch

      Begins absorbing/reflecting on frame 6. Takes 13 frames to...

    • Donkey Kong

      Mobile-friendly Frame Data for Donkey Kong in Super Smash...

    • Sora

      Mobile-friendly Frame Data for Sora in Super Smash Bros....

    • Luigi

      Mobile-friendly Frame Data for Luigi in Super Smash Bros....

  2. Super Smash Bros. Ultimate Patch 13.1 Frame Data - Google Sheets. The version of the browser you are using is no longer supported. Please upgrade to a supported browser. Dismiss....

  3. Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 total

  4. Facing Up Facing Down Trip Ledge. Mobile-friendly Frame Data for Bayonetta in Super Smash Bros. Ultimate.

    • smash ultimate frame data spreadsheet1
    • smash ultimate frame data spreadsheet2
    • smash ultimate frame data spreadsheet3
    • smash ultimate frame data spreadsheet4
  5. Dec 10, 2018 · #1. Hey everyone, I decided to manually test and write up the frame data for all the characters in the game. I did what I could to get some data from footage of the E3 demo, but having the game in my hands allows me to get more data, and in more accurate ways. This game actually has some new features to make the process far quicker than in Smash 4.

  6. Mobile-friendly Frame Data for Lucas in Super Smash Bros. Ultimate.

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