Search results
Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate and Street Fighter 6.
- Smash Ultimate
Thanks to Drafix570, Gengar6tomo, and Meshima for this...
- Hero
Mobile-friendly Frame Data for Hero in Super Smash Bros....
- Sonic
Mobile-friendly Frame Data for Sonic in Super Smash Bros....
- Jigglypuff
Mobile-friendly Frame Data for Jigglypuff in Super Smash...
- Mr. Game & Watch
Begins absorbing/reflecting on frame 6. Takes 13 frames to...
- Donkey Kong
Mobile-friendly Frame Data for Donkey Kong in Super Smash...
- Sora
Mobile-friendly Frame Data for Sora in Super Smash Bros....
- Luigi
Mobile-friendly Frame Data for Luigi in Super Smash Bros....
- Smash Ultimate
Super Smash Bros. Ultimate Patch 13.1 Frame Data - Google Sheets. The version of the browser you are using is no longer supported. Please upgrade to a supported browser. Dismiss....
Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 total
Facing Up Facing Down Trip Ledge. Mobile-friendly Frame Data for Bayonetta in Super Smash Bros. Ultimate.
Dec 10, 2018 · #1. Hey everyone, I decided to manually test and write up the frame data for all the characters in the game. I did what I could to get some data from footage of the E3 demo, but having the game in my hands allows me to get more data, and in more accurate ways. This game actually has some new features to make the process far quicker than in Smash 4.
Mobile-friendly Frame Data for Lucas in Super Smash Bros. Ultimate.
People also ask
How many frames are there in Super Smash Bros Ultimate?
Who created ultframedata?
When does Olimar's Dair become active in Smash 4?
How does up smash work?