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  1. darkhorizons.com › newsDark Horizons

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  2. What we worked on this past week: Finished up the new code for the queue system. You can now match with other players and join in the same game. We still have to do multiplayer testing for bugs but it is functional now. Lots of optimizations to the game removing slow spots in code and optimizing art for GPU. We still have optimizations to do but the ones this week did make a good impact in ...

  3. Nov 6, 2019 · A weapon can take just as long. How long do you think it takes to design a new mech, animate it, and give it a skin? And one you can change at will, no less. Have some respect for all the time and effort that goes into all this. This is not Sony Online Entertainment, or Rockstar Games with 100 employees working on one game.

  4. Steam version still has Denuvo. Each cracked game will have a (+)(–) or (x) sign. These signs only cover Single Player content. (+) means the latest update is cracked with all the DLC's. (-) means all DLC's are cracked, but the latest patch is uncracked. (x) means the latest DLC or multiple ones are uncracked.

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  6. What we worked on this past week: Most of the coding this week was on AI. It was a slower week due to other things taking up more time but the AI is back shooting and chasing you. Right now it is in a simplier state and still has a few bugs to iron out before the first patch on steam next week. The Typhon which is our largest mech yet has its materials and textures completed so there is a link ...

  7. Oct 22, 2008 · We’re not shallow, you see. What we can’t forgive is the dreary nonsense that passes for a storyline. Dark Horizon’s main ‘evil force’, comically dubbed the Mirk, doesn’t exactly fire ...

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