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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Dancing Lights - You create up to four torch-sized lights within range, making them appear as torc...

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  3. Whichever form you choose, each light sheds Dim Light in a 10-foot radius. As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell’s range. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Dancing ...

  4. Range: 120 feet. Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.

  5. Dancing Lights. Cantrip Evocation. Casting Time: 1 action. Range: 120 feet. Target: Four points within range. Components: V S M (A bit of phosphorus or wychwood, or a glowworm) Duration: Yes Up to 1 minute. Classes: Artificer, Bard, Sorcerer, Wizard.

  6. Mar 15, 2024 · Dancing Lights is a solid utility cantrip in DnD 5e, with a few good uses. I’ll cover a few of the ways I’ve seen it used in my games, as well as answer some popular questions about the spell’s rules. How Does Dancing Lights Work in 5e? Dancing Lights creates four small light sources within 120 feet of the caster.

  7. Spell Description. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size.

  8. Dancing Lights. Evocation cantrip. Casting Time: 1 action. Range: 120 feet. Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute.

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