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Entity Culling is a mod that skips rendering block/entities that are not visible from your camera. It uses async path-tracing and works with other mods like Sodium, Iris, Optifine.
Entity Culling is a mod that uses async path-tracing to skip rendering block/entities that are not visible from your camera. It works with Fabric, Forge, NeoForge and Quilt platforms and can improve FPS in some cases.
Entity Culling is a client-side performance mod that skips rendering of hidden (tile-)entities. It requires Optifine and MixinBootstrap and RenderLib to run and supports OpenGL or raytraced culling.
Download Entity Culling 1.6.2-1.20.2 on Modrinth. Supports 1.20–1.20.2 Fabric. Published on Sep 22, 2023. 2839274 downloads.
Using async path-tracing to hide Tiles/Entities that are not visible.
Download Entity Culling 1.6.4-1.20.4 on Modrinth. Supports 1.20.4 Fabric. Published on Mar 24, 2024. 499143 downloads.
Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126. Remove that spectator turns off culling, as it now fully works when going through walls.