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  1. Controls. This is a list of the controls used in the game. TOWN VIEW CONTROLS. Left Mouse Button on Object. Select convoy/enter building. Tab. Cycle through warehouses. Ctrl. Show building names/display your own buildings and ships.

    • Ships

      Ships are the main and only transports in the game, and the...

    • Towns

      In the game, you will hear the Bermuda islands referred to....

    • Overview
    • Specialty Ports
    • DLC

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    These are some things that worked for me.

    •When you have set up manufacturing that requires secondary raw materials from other ports and want to increase production, It is helpful to do one (or both) of the following.

    -Set up multiple raw materials re-supply routes. For example, I have metal goods being made at Tortuga.  So I needed wood and metal to have it made there--Tortuga produces neither. So what I did was have a Pinnace, or Sloop go from Belize to Nombre de Dios to Tortuga picking up 2X as much metal as it does wood since it takes 1 wood and 2 metal to make a metal good.  The ship then picked up 20 barrels of metal goods for sale in Belize to make the route somewhat profitable.  This is a basic set up covered in the tutorial.  However, what I did was save the route when I sat it up and then duplicated it with an identical ship once I got it to be profitable. So now I have two routes running the same exact gameplan. What this does is "back up" the first route so if a port is closed due to locusts or hurricanes, the second one can usually get in once the closure is lifted.  Like in the example above, I have it set up to where I need approximately 960 metal and 480 wood every 10 days. If I had one route, the closure of one of the ports that supply the metal and wood would cripple production.   What is also a winning strategy is to have a secondary supply with different ports such as metal from Cartahenga and wood from Gibraltar.  If you're smarter than me, you can also over-produce wood at Belize and Cartahenga and cut out the second ports of Nombre de Dios and Gibraltar.  I don't like that strategy because if there is a hurricane or drought or famine, production drops and you end up hurting your own production.  So in synopsis; set up a raw materials re-supply route and tweak it until it is profitable. Once its profitable, then save it and duplicate it This is also a good way to be able to double your production   

    •-Maximize clothing production.

    I like having specialty ports where I have one or two products produced and a modest amount set aside (3000 barrels) and the excess sold to town folk.

    The reasons are as follows:

    1.When given a mission by a town official, you know where to find the product and it will be in stock in quantities large enough to satisfy the mission.

    2.Its steady "background income" which comes in handy for expansion.

    3.Its only a matter of time until you set up a distribution route for the items you're producing. As the ship is emptied on the distribution route, you can have them "pick up" the items you're stashing in quantities enough to increase income. Port of Spain with wheat, sugar and hemp is a great example.

    4.Using Port of Spain as an example again, Guadalupe which is 3 days away produces bread. Sugar and wheat from POS can be transported easily to Guadalupe and then distributed on the same route going northward

    The only DLC that adds to in-game experience is the Harbor Master DLC. The biggest thing about the DLC is that it allows you to build ships on your own but does not allow you to customize the ship which was a bit disappointing. The Ships section of this Wiki is what you can make at these special ports. If you're strapped for cash building it on you...

  2. Port Royale 3: Pirates & Merchants is the third installment to the business simulation game Port Royale: Gold, Power and Pirates and Port Royale 2. It is set in the Caribbean during the 16th and 17th centuries.

  3. TL;DR: start with chain balls, then move to grapeshot (cannister shot) and capture instead of destroy. Use 3 ships, swap them all to chain, then once enemy sails are gone, use grap and capture. You don't have to wait a long time to kill all sailors, just have less of them on their side.

  4. The capital colonies (Havanna, Port Royale, Grand Bahamas) are where the European boats arrive, so they'll pay a high price for New World stuff (to export), and receive Old World goods which you can sell to the smaller colonies at substantial profit.

  5. Apr 8, 2019 · Set the AI to attack your target and pick off the biggest enemy. Kill off all its sails and troops, switch to Grape shot on your ship once the sails are all gone or almost all gone. Once the Crew are crippled then board the ship. Then the second biggest then third biggest. In the end you have 3 more ships to add to your fleet to sell or use.

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  7. May 2, 2012 · This is the first instructional video for Port Royale 3: Pirates & Merchants - learn the basics of the upcoming economic simulation by Kalypso Media and Gaming Minds!

    • 7 min
    • 38K
    • Kalypso Media
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