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May 7, 2024 · Playful and interactive experiences make up the fastest growing segment of the entertainment industry. USC has been a pioneer in teaching the foundations of games and interactive media while also moving the field forward with innovative research concepts.
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Founding Chair, Interactive Media Division...
- Research
The Game Innovation Lab is the premier center for...
- Learning Objectives
USC Games Research ; Learning Objectives ; MFA in...
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The University of Southern California 's School of Cinematic Arts 's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment ...
The MFA in Interactive Media is a three-year intensive program that requires 50 units of which 26 are requirements and 24 are electives chosen from a number of core area groupings.
The Interactive Media & Games Division offers the following degrees: Bachelor of Fine Arts in Game Art, Bachelor of Fine Arts in Game Development and Interactive Design, Bachelor of Fine Arts in Themed Entertainment, Master of Arts in Cinematic Arts (Media Arts, Games and Health), Master of Science in Game Design and Development, and two Master ...
The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health.
The Game Innovation Lab is the premier center for experimental game design research at USC. Founded in 2004, the lab is directed by Professor Tracy Fullerton. The mission of the lab is to pursue experimental design of games in cultural realms including art, science, politics and learning.
The Media Arts and Practice PhD program offers a rigorous and creative environment for scholarly innovation as students explore the intersections of cinema, design, emerging media and critical thinking while defining new forms of cinematic experience, research and scholarship for the 21st century.