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  1. Arcane magic, also called the Art, was a form of magic involving the direct manipulation of energy.[1] Practitioners of arcane magic were generally called arcane spellcasters or...

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  3. If divine magic is a committee-approved proprietary app, arcane magic is a command-line exploit practiced by those who have managed to hack the fundamental laws of the cosmos. When describing arcane magic, emphasize its aberrant character and it’s dangerous, barely-controlled power.

  4. If you are using Xanathar’s Guide to Everything, you can become a practitioner of War Magic, a tradition that focuses on tactically manipulating the battlefield through magic, using wards to defend yourself, and even empowering your own damage-dealing magic by counterspelling other spells.

  5. There is no essential difference between the arcane and the divine, all spellcasters draw their power from a universal source, and arcane magic can do whatever the divine magic can, and vice versa, hence the bards casting Cure Wounds and Light domain cleric casting Fireball.

  6. Arcane magic is math and Divine magic is art. Arcane magic revolves around symbols, sounds, gestures and objects which is why it is based in either memory (intelligence) or performance (charisma). Divine magic is about feeling, channelling, guiding and sacrificing which why it is based in intuition (wisdom).

  7. An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

  8. Divine magic (the Power) was magic granted from prayer to the gods. Practitioners of divine magic were known as divine spellcasters. While divine magic could not function without the Weave, spellcasters who used divine magic had no ability to manipulate the Weave directly.

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