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  1. Arcane magic, also called the Art, was a form of magic involving the direct manipulation of energy. [1] Practitioners of arcane magic were generally called arcane spellcasters or arcanists. [citation needed] It differed from other types of magic such as divine magic because the wielder was tapping...

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  3. Magic was the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results, or so most thought. In the Realms, arcane magic was commonly referred to as "the Art", while divine magic was referred to as "the Power".

    • School of Abjuration. Abjuration magic mainly focuses on protection and shielding. Spellcasters who use abjuration magic can counteract destructive or damaging spells, give themselves bonuses to their armor class (making them harder to hit), and make their allies more resistant to harmful magic.
    • School of Conjuration. Conjuration magic revolves around summoning things. That can include anything from allies (like familiars or summoned animals) to portals to the elements themselves (like a wave of water or a bonfire).
    • School of Divination. Divination magic reveals knowledge and secrets to the caster. Divination isn’t the flashiest school—but it can be one of the most useful!
    • School of Enchantment. Enchantment magic involves exerting influence over other creatures. Enchanters can manipulate the minds of their foes, forcing them to tell the truth, act according to the enchanter’s wishes, or even simply fall asleep!
  4. Divine magic (the Power) was magic granted from prayer to the gods. Practitioners of divine magic were known as divine spellcasters. While divine magic could not function without the Weave, spellcasters who used divine magic had no ability to manipulate the Weave directly.

  5. As a practitioner of natural arcane magic, you draw power from a hidden source of magic within you. Cantrips. At 1st level, you know three cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Arcane Warrior table. Spell Slots

  6. As for Arcane Magic, it is not clear where it comes from. Having played games like Dragon Age, there is a “plane” of existence known as the Fade and all mages are connected to the Fade, which is how mages can cast spells.

  7. There is no essential difference between the arcane and the divine, all spellcasters draw their power from a universal source, and arcane magic can do whatever the divine magic can, and vice versa, hence the bards casting Cure Wounds and Light domain cleric casting Fireball.

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