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  1. White Papers and User Guide from the RenderWare game engine release for PC. This documentation was requested for publication by Denilson das Mercês Amorim as a reference to help the community who use RenderWare to make demos etc. For any licensing questions please contact opensource-legal@ea.com.

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  2. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.

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  4. dartron2005. Anyone have the renderware documentation? I wanted to experiment with Renderware on all platforms it supports but I could only find some documentation for PC in the program files and when googling it. Does anyone have the Docs for PS2, Gamecube, XBOX and VisionFX?

  5. www.tnlc.com › rw › apiRenderWare V2.1

    RenderWare V2.1. RenderWare V2.1 API Reference. The information in this document is subject to change without notice and does not represent a commitment on the part of Criterion Software Ltd. The software described in this document is furnished under a license agreement or a non-disclosure agreement.

  6. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.

  7. Feb 28, 2017 · The documents contains lots of technical content on how RenderWare operates, which are absolutely great reads, specially if you want to understand the engine principles, or how to work with it. The documentation was taken from RW 3.7 for Windows, and is now available on EA GitHub .

  8. Aug 26, 2019 · Application Programming Interfaces (APIs) play a crucial role in modern software engineering. However, learning to use a new API often is a challenge for developers. In order to support the learning process effectively, we need to understand how developers use documentation when starting to work with a new API.

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