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  1. Faerie Fire. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

  2. Faerie Fire. Source: Player's Handbook. 1st-level evocation. Casting Time: 1 action. Range: 60 feet. Components: V. Duration: Concentration, up to 1 minute. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).

  3. Faerie Fire. 1 Evocation. Casting Time: 1 action. Range: 60 feet. Target: Each object in a 20-foot cube within range. Components: V. Duration: Yes Up to 1 minute. Classes: Artificer, Bard, Druid. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).

  4. Faerie Fire affects friends, foes, and yourself. Faerie Fire forces all creatures within a 20-foot cube to make a Dexterity saving throw, including you and your party. If an enemy attacks an affected creature, they will have advantage on their attack roll. Faerie Fire is a glitter bomb.

  5. Faerie Fire 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or Faerie Fire

  6. Our guide to the Faerie Fire spell including spell slot level, components, school of magic, classes that can cast it, and the best way to cast it.

  7. Aug 13, 2023 · Faerie Fire is an area-of-effect spell that outlines all creatures in its 20-foot area in light. It requires concentration, is considered a debuff, and requires a Dexterity saving throw to avoid. We’ve provided the official spell description from the 5e Player’s Handbook below for reference purposes.

  8. What is Faerie Fire 5E? Faerie Fire 5E ( PHB, p. 239) is a 1st level evocation spell, which is available natively to Artificers, Bards, and Druids. It only requires a vocal component and takes an action to cast.

  9. Overall Rating: Green. This means that faerie fire is a good spell. Overall Notes: Giving your allies advantage is really good, especially if you have a rogue or paladin in the party. Invisible creatures can also be a nuisance, so having a way to deal with them as extra value is sweet.

  10. Faerie fire caused a glowing lining around targets in a selected area. In most versions, the spellcaster could chose the color of the glow, picking between green, blue, violet, or red.

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