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  1. Shinji Mikami

    Shinji Mikami

    Japanese video game designer

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  1. Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games.

  2. www.imdb.com › name › nm0586353Shinji Mikami - IMDb

    Shinji Mikami was born on 11 August 1965 in Japan. He is a producer and director, known for Resident Evil: Degeneration (2008), Resident Evil (1996) and The Evil Within (2014).

  3. Feb 20, 2014 · Four years ago, game director Shinji Mikami noticed a problem with Japan’s game industry. He felt the wrong people were getting the right opportunities.

  4. Oct 1, 2014 · During his early years at Capcom, Mikami helped design three Disney-themed games: Who Framed Roger Rabbit on Game Boy, the SNES version of seminal platformer Aladdin, and the action-adventure...

  5. Dec 16, 2020 · Shinji Mikami got his title as the "godfather of horror games" when he directed "Resident Evil." Now, he looks back at 30 years in games.

  6. For his 30th career anniversary, we met Shinji Mikami, one of the most prolific creators and contributors to the game industry. Over a long interview, he told us about his beginnings at Capcom...

  7. Feb 4, 2022 · As director of what would become the world's pre-eminent survival horror game, unity through humour in the workplace was important to him. Now in his mid-50s, the Tango Gameworks founder – the ...

  8. Aug 17, 2022 · Shinji Mikami is a very likeable guy who is not afraid to speak his mind. For a start, he says, the Resident Evil title is a "stupid" one. The Western title for his made-in-Japan horror epic is...

  9. Dec 16, 2020 · Shinji Mikami, 2020 marks more than one milestone. For one, it sees him celebrate 30 years in the gaming industry, as he joined Capcom in 1990. And Mikami’s footprint across those 30 years is a...

  10. Jun 3, 2020 · Resident Evil Creator Shinji Mikami talks to us about zombies in 2020, and how his horror games will change post-pandemic.

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