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60 images per second
- A. Tekken is animated at 60 images per second. Each image is called a frame. So a frame is the smallest unit of time according to the system. 1/60th of a second equates to 16+2/3ms. As each frame passes the animation advances slightly and the game reads the controller to see of there have been any inputs.
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Feb 2, 2017 · Tekken 6 Frame Data. This is a complete translation of InaTekken's frame data. As far as I know, this is the most comprehensive list of frame data. However, as you could imagine, there will be errors in this translation. If you notice an error in our frame data.
- Lars Alexandersson Tekken 6 Frame Data
Lars Alexandersson Tekken 6 Frame Data - Tekken 6 Frame Data...
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Lili Tekken 6 Frame Data - Tekken 6 Frame Data - Avoiding...
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Marshall Law Tekken 6 Frame Data - Tekken 6 Frame Data -...
- Lars Alexandersson Tekken 6 Frame Data
Find out the moves, properties and combos of each Tekken 8 character on frames.gg. This web-site also has individual character pages with more information and tips for improving your skills.
Once people want to start delving slightly deeper into the mehanics of Tekken they often find out about frame data and come up with many questions. This FAQ will attempt to answer those...
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Well normally to get frame data you'd use a record function and watch the move back frame by frame, but since T6 lacks this function, they test it by using comparison to a known value...
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Learning frame data, or at least what your most important moves should be, is a way to study up on your strategy with actual numbers to look through. Like, say you have two moves. One's...
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