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  1. The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The video game industry has grown from focused markets to mainstream in the recent years.

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    The industry itself grew out from both the United States and Japan in the 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominately led by major companies in North America (primarily the United States and Canada), Western Europe, and southeast Asia including Japan, South Korea, and China.

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  4. The industry expanded significantly at the time, with the arcade video game sector alone (representing the largest share of the gaming industry) generating higher revenues than both pop music and Hollywood films combined. The home video game industry, however, suffered major losses following the video game crash of 1983.

  5. Pages in category "Video game industry" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes ().

  6. The video game industry is the industry that connects with the development, marketing, and monetization of video games. Modern personal computers have many innovations: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry. Graphics cards wer

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    In the video-game industry, AAA is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games. In the mid-2010s, the term "AAA+" was used to describe AAA type games that generated additional revenue over time, in a similar fashion to massively multiplayer online games, by using games-as-a-service methods such as season passes and expansion packs. The simila

    The term "AAA" began to be used in the late 1990s, when a few development companies started using the expression at gaming conventions in the US. The term was borrowed from the credit industry's bond ratings, where "AAA" bonds represented the safest opportunity most likely to meet their financial goals. One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft's Final Fantasy VII, which cost an estimated $40–45 million to develop, making it the most ...

    In general use, the term "AAA+" may refer to a subset of AAA games that are the highest selling or have the highest production values. However, there are at least two more specific meanings. The first describes AAA games with additional methods of revenue generation, generally th

    "AA" or Double-A games are mid-market video games that typically have some type of professional development though typically outside of the large first-party studios of the major developers; these may be from larger teams of indie developers in addition to larger non-indie studio

    "III" has been used to refer to independently funded games that meet an analogous quality level in their field; i.e., indie games that have relatively high budget, scope, and ambition; often the development team includes staff who have experience working on full AAA titles. Examp

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