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  1. Video games are electronic games played on a video screen (normally a television, computer monitor, or built-in screen when played on a handheld machine). There are many types, or genres , of these games: role-playing games ; shooters , first-person shooters , side-scrollers , and platformers .

  2. The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.

  3. Sports. List of American football video games. List of association football video games. List of Australian rules football video games. List of baseball video games. List of basketball video games. List of Formula One video games. List of golf video games. List of ice hockey video games.

  4. From Wikipedia, the free encyclopedia. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.

  5. Wikimedia Commons has media related to Video games. Subcategories. This category has the following 33 subcategories, out of 33 total. Video games by featured character (50 C) Video games by company (2,168 C) Video games by development status (11 C) Video games by franchise (9 C) Video games by game engine (55 C)

  6. Mar 11, 2023 · For the first time, the Hugo Awards included video games as finalists in 2021. The International Olympic Committee hosted their first esports event, the Olympic Virtual Series, beginning on May 13th, 2021. The opening ceremony for the Tokyo 2020 Olympic games on July 23rd, 2021 included music derived from a number of video games.

  7. Aug 14, 2022 · What is this book about? This book attempts to capture the still short, yet deep history of video games in a form accessible to the average reader. For the purpose of completeness, this book also includes computer game and other automatic or electronic game history.

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