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  1. Sep 30, 2021 · By Jason Coskrey. Updated: Sep 30, 2021 7:20 am. Posted: Sep 30, 2021 7:11 am. As fans continue to wait for the release of Ghostwire: Tokyo from Tango Gameworks, studio founder Shinji Mikami...

  2. Apr 17, 2023 · The developer behind The Evil Within, Tango Gameworks, may be working on a brand new JRPG project. If the leak that indicates this is happening is real, then Tango Gameworks may be...

    • News Writer
  3. Mar 25, 2022 · by Wesley LeBlanc on Mar 25, 2022 at 11:42 AM. Tango Gameworks is currently celebrating the release of GhostWire: Tokyo, which is out on PlayStation 5 and PC today, but the studio is already preparing for future titles. Namely, ones that will showcase the studio’s strengths in genres other than horror.

    • Wesley Leblanc
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  5. Oct 1, 2021 · Previously, Tango Gameworks's new project was slated to launch as a PS5 timed exclusive at some point in late 2021, but was delayed to launch at an unspecified point in early 2022 earlier...

    • How Tango's game went viral internally, leading to the shadow drop.
    • Hi-Fi Rush - Xbox Dev Direct

    By Matt Kim

    Updated: Feb 4, 2023 4:49 am

    Posted: Feb 1, 2023 7:00 pm

    One of the biggest games announced at Xbox's Developer Direct livestream last week was Tango Gameworks' rhythm action game, Hi-Fi RUSH. The surprising title, which was released on the day of the livestream, became an overnight hit thanks to its colorful visuals, and satisfying, rhythm-based combat.

    IGN spoke with Hi-Fi RUSH director John Johanas to discuss why Tango — best-known for horror games like The Evil Within and Ghostwire: Tokyo — chose to go a more colorful route this time, and how it pulled off one of the biggest gaming surprises of the year.

    IGN: My entire timeline's talking about Hi-Fi RUSH. I'm curious, when did the development for Hi-Fi RUSH begin?

    IGN: One of the things I want to touch on is that Hi-Fi RUSH is not small. I've been playing through it, and you can tell see every cutscene matches that rhythm. How difficult was it, to time both the cutscenes and the in-game action to a rhythm?

    John Johanas: The short answer is extremely, extremely, extremely difficult.

    The long answer is basically, we need to tweak how our animation system works so that every animation you do, whether it's a little bit early or late, it'll always, basically, interpolate it so that it'll land on the beat. We have to create this new animation flow and people would make these cool animations, but we'd find it didn't feel like — hit the beat or things like that. It was constantly trial and error. Luckily, as we got further into development, most of us got the hang of what was necessary to do this, so that helped out.

    The cutscenes were an immense undertaking. Our cutscene director, Yun Watanabe, and I spoke at length about how we can do this, how we can do it in the stylized stuff. We had a script and we had a BPM and we would put everything to a click track and we animated. I would estimate it took about three times as long as it would take to make a normal cut scene.

    IGN: You mentioned the cel-shade art style, the throwback to the older platforms. You look at a game like Hi-Fi Rush and you immediately think of some of the other classic cel-shaded games like Jet Set Radio. Why go the cel-shaded route?

    John Johanas: It really stemmed from that idea that it kind of feels like a throwback game — throwback but not retro. We also just wanted people to be reminded of games as being fun. I was like, whatever we make, we want it to pop and be remembered like those games that you mentioned.

  6. Feb 15, 2022 · Video Game News. 15th Feb 2022 / 10:58 am. Posted by. Andy Robinson. Tango Gameworks, the Japanese Bethesda studio led by Resident Evil creator Shinji Mikami, has announced a new game for mobile. On Tuesday the Ghostwire Tokyo developer unveiled Hero Dice, a smartphone game currently planned for release in Japan.

  7. Oct 1, 2021 · By George Yang on September 30, 2021 at 9:02PM PDT. 7 Comments. During Xbox's Tokyo Game Show live stream, Tango Gameworks founder Shinji Mikami shared the first detail about the company's next...

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