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  1. Intel Graphics Technology[4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics.

    • Intel GMA

      The GMA line of GPUs replaces the earlier Intel Extreme...

    • Intel Xe

      Intel Xe expands upon the microarchitectural overhaul...

  2. This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller.

  3. Modern GPU technology powers traditional graphics applications—and much more. Graphics processing technology has evolved to deliver unique benefits in the world of computing. The latest graphics processing units (GPUs) unlock new possibilities in gaming, content creation, machine learning, and more.

  4. Intel Graphics Technology (GT) is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU).

    • History
    • GPU Companies
    • Computational Functions
    • GPU Forms
    • Sales
    • See Also
    • Sources

    1970s

    Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAMfor frame buffers was expensive, so video chips composited data together as the display was being scanned out on the monitor. A specialized barrel shifter circuit helped the CPU animate the framebuffer graphics for various 1970s arcade video games from Midway and Taito, such as Gun Fight (1975), Sea Wolf (1976), and Space Invaders (1978). The Namco Galaxian arcade system in 1979 used...

    1980s

    The NEC μPD7220 was the first implementation of a personal computer graphics display processor as a single large-scale integration (LSI) integrated circuit chip. This enabled the design of low-cost, high-performance video graphics cards such as those from Number Nine Visual Technology. It became the best-known GPU until the mid-1980s. It was the first fully integrated VLSI (very large-scale integration) metal–oxide–semiconductor (NMOS) graphics display processor for PCs, supported up to 1024×...

    1990s

    In 1991, S3 Graphics introduced the S3 86C911, which its designers named after the Porsche 911 as an indication of the performance increase it promised. The 86C911 spawned a variety of imitators: by 1995, all major PC graphics chip makers had added 2D acceleration support to their chips. Fixed-function Windows acceleratorssurpassed expensive general-purpose graphics coprocessors in Windows performance, and such coprocessors faded from the PC market. Throughout the 1990s, 2D GUI acceleration e...

    Many companies have produced GPUs under a number of brand names. In 2009,[needs update] Intel, Nvidia, and AMD/ATI were the market share leaders, with 49.4%, 27.8%, and 20.6% market share respectively. In addition, Matrox produces GPUs. Modern smartphones use mostly Adreno GPUs from Qualcomm, PowerVR GPUs from Imagination Technologies, and Mali GPU...

    Modern GPUs have traditionally used most of their transistors to do calculations related to 3D computer graphics. In addition to the 3D hardware, today's GPUs include basic 2D acceleration and framebuffer capabilities (usually with a VGA compatibility mode). Newer cards such as AMD/ATI HD5000–HD7000 lack dedicated 2D acceleration; it is emulated by...

    Terminology

    In the 1970s, the term "GPU" originally stood for graphics processor unit and described a programmable processing unit working independently from the CPU that was responsible for graphics manipulation and output. In 1994, Sony used the term (now standing for graphics processing unit) in reference to the PlayStation console's Toshiba-designed Sony GPU. The term was popularized by Nvidia in 1999, who marketed the GeForce 256 as "the world's first GPU". It was presented as a "single-chip process...

    Dedicated graphics processing unit

    Dedicated graphics processing units are not necessarily removable, nor does it necessarily interface with the motherboard in a standard fashion. The term "dedicated" refers to the fact that graphics cards have RAM that is dedicated to the card's use, not to the fact that most dedicated GPUs are removable. This RAM is usually specially selected for the expected serial workload of the graphics card (see GDDR). Sometimes systems with dedicated discrete GPUs were called "DIS" systems as opposed t...

    Integrated graphics processing unit

    Integrated graphics processing units (IGPU), integrated graphics, shared graphics solutions, integrated graphics processors (IGP), or unified memory architectures (UMA) use a portion of a computer's system RAM rather than dedicated graphics memory. IGPs can be integrated onto a motherboard as part of its northbridge chipset, or on the same die (integrated circuit) with the CPU (like AMD APU or Intel HD Graphics). On certain motherboards, AMD's IGPs can use dedicated sideport memory: a separat...

    In 2013, 438.3 million GPUs were shipped globally and the forecast for 2014 was 414.2 million. However, by the third quarter of 2022, shipments of integrated GPUs totaled around 75.5 million units, down 19% year-over-year. [needs update]

    Hardware

    1. List of AMD graphics processing units 2. List of Nvidia graphics processing units 3. List of Intel graphics processing units 4. Intel GMA 5. Larrabee 6. Nvidia PureVideo – the bit-stream technology from Nvidiaused in their graphics chips to accelerate video decoding on hardware GPU with DXVA. 7. SoC 8. UVD (Unified Video Decoder)– the video decoding bit-stream technology from ATI to support hardware (GPU) decode with DXVA

    Applications

    1. GPU cluster 2. Mathematica– includes built-in support for CUDA and OpenCL GPU execution 3. Molecular modeling on GPU 4. Deeplearning4j– open-source, distributed deep learning for Java

    Peddie, Jon (1 January 2023). The History of the GPU – New Developments. Springer Nature. ISBN 978-3-03-114047-1. OCLC 1356877844.

  5. Learn how Intel GPUs based on X e HPG microarchitecture gain full benefit from new X e cores with XMX AI capabilities, ray tracing units, advanced 3D graphics acceleration hardware, a highly scalable graphics engine, full DirectX 12 Ultimate and Vulkan RT support, and more.

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  7. The Intel® Iris® Xe graphics, Intel® Iris® Plus graphics, and Intel® UHD Graphics deliver transformational discrete (GPU) and integrated graphic technology for gamers and creators.

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