Yahoo Web Search

Search results

  1. en.wikipedia.org › wiki › Stefan_FeldStefan Feld - Wikipedia

    Stefan Feld (born 1970 in Karlsruhe, Germany) is a German-style board game designer who lives in Gengenbach, Baden-Württemberg, Germany. [ 1 ] [ 2 ] [ 3 ] Feld is considered one of the most prominent designers of the Eurogame genre.

  2. Stefan Feld (born October 2, 1970) is a game designer from Gengenbach, Baden-Württemberg, Germany. Notable games include: 2005 Roma 2006 Rum & Pirates 2007 In the Year of the Dragon 2007 Notre Dame 2008 The Name of the Rose 2009 Arena: Roma II 2009 The Pillars of the Earth: Builders Duel 2009 Macao 2010 Spiel mit Lukas: Dribbel-Fieber 2010 Luna 2010 The Speicherstadt 2010 It Happens..

  3. deep-print-games.com › 2024/09/11 › interview-withCivolution | Deep Print Games

    3 days ago · Interview with Stefan Feld & Viktor Kobilke – Part 2: Deep Print Games GmbH Sieglindestr. 7 12159 Berlin. Phone: +49 30 859 62 411. Imprint ...

    • Honorable Mentions
    • Carpe Diem
    • Merlin
    • Notre Dame
    • Bora Bora
    • Marrakesh
    • Amerigo
    • Amsterdam
    • Bruges
    • The Castles of Burgundy

    Just falling outside the top 10 are four solid Feld games: New York City (formerly Rialto) at #11, Bonfire at #12, The Oracle of Delphi at #13, and the oft-overlooked Forum Tranjanum at #14. Bonfire has a chance to climb with age even though I think, overall, it’s a bit of a bloated design.

    One of my personal knocks against Stefan Feld (said with love, of course) is that some of his games lean too heavily on extraneous mechanics that bog down the simplicity of his bread-and-butter “point salad” approach (lots of food analogies there). Bonfire and AquaSphere (#16) are good examples of this. The anti-example of this is Carpe Diem, a ver...

    Remember what I just said about Feld’s best games cutting out bloated mechanisms? Yeah, forget all of that. Merlin is about as bloated as a Euro can get. There are components everywhere and a billion different choices on every turn, each with two or three icons players need to know. The base game (vanilla Merlin, if you will) is fairly maligned bot...

    Notre Dame is an old game. And I don’t just mean because it was published in the way-back year of 2007. No, I mean because it looks kinda old and feels kinda old and has components that wouldn’t pass quality control in today’s market. But trust me: the connected mechanisms and speed with which Notre Dame moves make it an enduring entry in his catal...

    Some regard Bora Bora as the heaviest and most complex game Stefan Feld has ever designed, but I don’t really agree with that general assessment. I might feel that way because the design is fairly intuitive in the way rounds are structured and the clear choices players can make. There are just a lot of choices. Bora Bora (which has been tweaked, Ki...

    The only new design released thus far as part of the aforementioned City Collection is an outstanding (and complex) game involving a cube tower, action selection, and tracks. (Oh how I love all of those things.) Unlike some of the overly complex games I mentioned earlier, Marrakesh has a lot going on each turn, but the actions available to players ...

    Another cube tower! Amerigo is an old-ish Feld design and also involves a cube tower that dictates the types and power of the actions available to players on every turn. From a design perspective, it’s very inventive as the round structure will restrict the things players can do (can’t build something if you’ve passed that round phase and so on). T...

    So Amsterdam is the reworked Macao and take your pick which version you’d put in this slot. I prefer the slightly tweaked version overall, but the central resource mechanism of the game—collecting them for future turns via a nifty circular timing system—is one of the simplest and most fun ways to force players to plan ahead. The game also has a bun...

    Like Macao, Bruges no longer exists in our world (it might still be a thing somewhere in Feld’s interconnected Multiverse of Euro Madness) and has been summarily replaced by Hamburg. The main reason Bruges is listed here instead of Hamburg is because I haven’t officially played the reimplimentation yet, but I imagine—mediocre artwork and graphic de...

    It shouldn’t come as a huge surprise to those who know me (which, thanks to Board Game Quest’s Discord channelcan even be you, Dear Reader) that The Castles of Burgundy is so high on this list. It’s my favorite game of all time and, I suppose, also my most-played Euro ever. I find it difficult to imagine that anyone reading a top 10 list about Stef...

    • Chris Sacco
    • The Castles of Burgundy. ... and taking the top spot is, of course, The Castles of Burgundy. Not a big surprise as these are Feld's highest rated games.
    • Trajan. Coming in at number 2... not a big surprise... it's Trajan. Currently ranked #49 overall on BGG and also the #2 favorite Feld of the BGG community.
    • Amerigo. I'm going to give some love for Amerigo. I love it... but more so my kids love it which is what puts it into the #3 spot for me. What's different (and cool) is that cube tower.
    • Luna. Luna is relatively new to me. For some reason, I put off learning the game. I guess I had too many others on my mind! Once I did learn it though, wow...
  4. Aug 26, 2024 · It Happens was Stefan Feld’s fourth game to be published under the Queen Games banner, and it was the last of his games published by them in their small box form factor—the other two being Roma, his first game, and Arena: Roma II, his sixth, which was released just a year earlier. You read that right.

  5. People also ask

  6. This video is all about Stefan Feld! One of our favorite designers, and the designer that really got us into board games. Tune in to find out which of his ga...

    • 52 min
    • 6.3K
    • Board Gaming Ramblings
  1. Related searches