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  1. Eran Creevy (director/screenplay); F. Scott Frazier (screenplay); Nicholas Hoult, Felicity Jones, Marwan Kenzari, Ben Kingsley, Anthony Hopkins. [55] I Don't Feel at Home in This World Anymore. Netflix / XYZ Films. Macon Blair (director/screenplay); Melanie Lynskey, Elijah Wood, David Yow, Jane Levy, Devon Graye.

  2. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Overview [ edit] Released in 1993, [1] RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other ...

  3. But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools. Also one thing that probably made it less desirable in later ...

  4. Pixar Animation Studios is an American CGI film production company based in Emeryville, California, United States.Pixar has produced 28 feature films, which were all released by Walt Disney Studios Motion Pictures through the Walt Disney Pictures banner, with its first being Toy Story (which was also the first theatrically released CGI-animated feature ever released) on November 22, 1995, and ...

  5. Category. : Films. Wikimedia Commons has media related to Films. This is a container category. Due to its scope, it should contain only subcategories. Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any ...

  6. With RenderWare Studio an integrated development environment including a debugger was included. [3] RenderWare themselves claimed a 70% marketshare across studios that choose an external engine in 2003. [4] RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming.

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  8. 2nd Logo (June 28, 2001-February 4, 2005) Visuals: On a light blue background, three coloured shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. Blue comes first with Graphics, green with Audio and pink with Physics. Then the shapes zoom back and " RenderWare " in a black, shiny font zooms in ...

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