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  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as ...

  2. Feb 25, 2023 · RenderWare was the go-to game engine for a long time, but it is no longer available for purchase. Although Electronic Arts still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech.

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  4. But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools. Also one thing that probably made it less desirable in later ...

  5. Sep 28, 2006 · The use middle-ware like RenderWare, etc, which handles things like model caching etc. and platform-specific optimizations. So, the developers program the game using calls to the Renderware API. That library will in turn use calls to, for example, DirectX on XBox and OpenGL on PS3, making it possible to develop for multiple platforms without ...

  6. RenderWare is no longer available for purchase, although EA still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech.”

  7. RenderWare (RW) is a computer and video game middleware from Criterion Software. RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by ...

  8. Renderware was available to other developers, as a single developer I bought a lincense in December 2000 (for exactly $1186.44). Back then it was just too lowlevel for my taste and skills but looking back from today and for what I can remember, it was really good and had a very data oriented design.

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