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  2. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.

  3. One of the first reusable game engines came from an unexpected quarter: a group of British software engineers working in the research arm of a Japanese camer...

    • Jul 3, 2020
    • 666.8K
    • Retrohistories
  4. But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools.

    • Overview
    • Description
    • Industry Support
    • Rockstar Leeds 3D Engine
    • Rockstar Games Powered by RenderWare

    Wikipedia has an article on: RenderWare

    RenderWare (RW) is a computer and video game middleware from Criterion Software.

    RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by Criterion Software Ltd. (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).

    Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare. RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).

    RWX support was dropped from RenderWare 3.x, instead focusing on a binary model file format. RWX scripts are incompatible with RW3.x.

    With RenderWare 4.x, Criterion is slated to drop support for RW3.x's formats, thereby making version 4.x incompatible with scripts/files from all previous versions.

    RenderWare is used throughout the video game industry. Some of the games using RW include: Grand Theft Auto III (PlayStation 2, PC and Xbox); Grand Theft Auto: Vice City (PlayStation 2, Xbox and PC); Grand Theft Auto: San Andreas (PlayStation 2, Xbox and PC); Black (PlayStation 2, Xbox); Bratz: Rock Angelz (PlayStation 2 and PC); Burnout series; Ca...

    Main article: Rockstar Leeds 3D Engine

    The engine Rockstar Leeds used for Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories is derived from RenderWare. Most of the functions have the same name except that Rw/Rp/... are replaced by Rsl. Furthermore, RslGeometry contains no platform independent data like RwGeometry does but only PSP or PS2 specific data. Also some RW objects were renamed:

    •RwFrame -> RslNode

    •RpAtomic -> RslElement

    •RpClump -> RslElementGroup

    •RwTexDictionary -> RslTexList

    •Grand Theft Auto III (2001) (All versions except for The Definitive Edition)

    •Grand Theft Auto: Vice City (2002) (All versions except for The Definitive Edition)

    •Manhunt (2003)

    •Max Payne 2: The Fall of Max Payne (2003) (Console versions only)

    •Grand Theft Auto: San Andreas (2004) (All versions except for The Definitive Edition)

    •Grand Theft Auto: Liberty City Stories (2005) (Mobile version only)

  5. Evolution/History of RenderWare Engine Games from 1996 to 2018. RenderWare is a game engine developed by the British game developer Criterion Software.#rend...

    • Jan 6, 2019
    • 78.3K
    • GameForest
  6. White Papers and User Guide from the RenderWare game engine release for PC. This documentation was requested for publication by Denilson das Mercês Amorim as a reference to help the community who use RenderWare to make demos etc. For any licensing questions please contact opensource-legal@ea.com.

  7. Criterion Games | Released 1997. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

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