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  1. 2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.

  2. en.wikipedia.org › wiki › 2K_(company)2K (company) - Wikipedia

    Take-Two Interactive. Subsidiaries. See § Studios. Website. 2k .com. 2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels.

  3. www.2k.com › en-US › about-us2k.com - About - 2K

    ABOUT US. Headquartered just north of San Francisco, with offices spanning the globe across the Americas, Europe, Asia and Australia, 2K is a videogame publisher managing some of the most creative, respected and premium brands in games today. Founded in 2005 within Take Two Interactive, 2K develops and publishes interactive entertainment for PC ...

  4. www.wikiwand.com › en › 2K_(company)2K (company) - Wikiwand

    2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels.

  5. Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios.

  6. en.wikipedia.org › wiki › NBA_2KNBA 2K - Wikipedia

    NBA 2K is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball, and more specifically, the National Basketball Association. The series was originally published by Sega.

  7. BioShock, Borderlands, Battleborn, Civilization, Mafia, NBA 2K, WWE 2K, XCOM… and the list is growing. Since 2K began 13 years ago, we’ve been creating games that we are proud of, and are excited to play ourselves. It’s because of the support of our fans that we are able to innovate, explore new worlds and new ways to tell stories.

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