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  1. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Windows_shortcuts

    For keyboard shortcuts in Wikipedia, see Wikipedia:Keyboard shortcuts. In computing, a keyboard shortcut is a sequence or combination of keystrokes on a computer keyboard which invokes commands in software. Most keyboard shortcuts require the user to press a single key or a sequence of keys one after the other.

  2. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    6 days ago · In UNIX computing, the system load is a measure of the amount of computational work that a computer system performs. The load average represents the average system load over a period of time. It conventionally appears in the form of three numbers which represent the system load during the last one-, five-, and fifteen-minute periods.

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  4. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    4 days ago · Computer science is the study of algorithmic processes, computational machines and computation itself. As a discipline, computer science spans a range of topics from theoretical studies of algorithms, computation and information to the practical issues of implementing computational systems in hardware and software.

  5. Command Block – Official Minecraft Wiki

    minecraft.gamepedia.com/Command_Block
    • Obtaining
    • Usage
    • Data Values
    • Gallery

    Command blocks are not available in the Creative inventory. It can either be obtained by using the pick block control, or by using various commands, such as /give @s command_block, or /setblock ~ ~ ~ minecraft:command_block. Just like other blocks that can store NBT data, using pick block + CTRLcopies the command and options inside the command block. This allows it to be placed elsewhere without having to re-enter the data inside. Command blocks also cannot be broken in Survival mode without operator permissions, are not flammable, cannot be moved by pistons, and have the same blast resistance as bedrock.

    Info

    A command block can execute commands when activated by redstone power. It always has all permissions, so it can be used to allow a specific use of a command by players who can't use that command in general (for example, allowing anyone to obtain a specific item with /givewithout allowing everyone to /give themselves whatever they want). A command block has an orientation ("facing") that determines the chain command block to activate, and the blocks to be checked to see if a command block in "...

    Modification

    To enter or modify the command in a command block, use the Use Item control on the command block to open the command block GUI (graphical user interface). The GUI opens only if the player is in Creative mode, and has the proper permissions. In singleplayer, cheats must be enabled to edit command blocks. In multiplayer, command blocks can be edited successfully only by operators in Creative mode, and for command blocks to work at all the following values must be set in the server.propertiesfil...

    Activation

    Command blocks are redstone mechanismsand can be activated by: 1. An adjacent active power component: for example, a lever, a block of redstone, a daylight sensor, a buttonetc. 2. An adjacent powered block(for example, an opaque block with an active redstone torch under it) 3. A powered redstone comparator or redstone repeaterfacing the mechanism component 4. Powered redstone dust configured to point at the command block (or on top of it) or directionless; a command block is notactivated by a...

    Block data

    In Bedrock Edition, a command block's block data specifies whether the command block is currently activated.

    Block entity

    A command block has a block entity associated with it that holds additional data about the block.

    The command block GUI in Bedrock Edition
    The first image releasedby Mojang of the command block.
    The second image released by Mojang showing the block giving glassto the player.
    • No
    • No
    • None
    • Block Entity
  6. Feb 25, 2021 · Fort Bragg Commands. U.S. Army Forces Command U.S. Army Reserve Command XVIII Airborne Corps U.S. Army Special Operations Command Joint Special Operations Command U.S. Army Civil Affairs and Psychological Operations Command 3rd Expeditionary Sustainment Command Security Force Assistance Command

  7. Controls – Official Minecraft Wiki

    minecraft.gamepedia.com/Control
    • Java Edition
    • Bedrock Edition
    • Legacy Versions
    • See Also

    Non-configurable controls

    Note: On many notebook computers and most Macs, "Function keys" (briefly "F-keys") do not operate in their default configuration. The player can often get around this by pressing the Fnkey or sometimes the ⇧ Shiftkey while they press an F-key. To make F-keys work in macOS, go to the Apple menu → System Preferences → Keyboard and mouse and check the "Use F1, F2 etc. as normal keys". If the player choose the first option, they can then use the Fnkey to switch F-keys back to actions they used to...

    Keyboard & Mouse

    The keyboard & mouse controls are similar to Java Edition, with a few differences. These controls can be changed in the Options. Keyboard controls are unavailable on Nintendo Switch or iOS. Mouse controls are available only on Xbox One, PlayStation 4, and Windows 10; however, the controls can be configured to the keyboard on other platforms.[needs in-game testing] Non-configurable controls Configurable controls If Full Keyboard Gameplayis enabled, the following inputs are made available/used...

    Controller

    The controller controls are similar to the Xbox One Edition, Nintendo Switch Edition and PlayStation 4 Edition, with some differences. All of these controls, except the stick controls, can be changed in the Options. On Nintendo Switch, the game can be played with a pair of Joy-Con or any full controller that supports Nintendo Switch, such as the Pro Controller. It cannot be played with a single Joy-Con. If the controller has analog sticks, then // would be used for moving and //would be used...

    Touch

    Touch controls for touch screen devices use controls shown on the screen. Split-touch controls displays a crosshair. Split-touch controls can be toggled in the Settings. Tap and hold to break a block with split-touch controls, and tap to place a block. Whatever the crosshairs is over is the block that breaks when held down, or where a block is placed when tapping the screen. Touch controls are available on all mobile devices, as well as Windows 10.

    These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.

  8. Beginners Guide - AllStarLink Wiki

    wiki.allstarlink.org/wiki/Beginners_Guide

    3 days ago · A node, in simplest terms, is a computer that connects to the AllStarLink network. Nodes typically have an RF radio interface as well as an internet connection. Radios can range in size from a repeater radio to a low power radio integrated into a node. A node allows you to connect to other nodes in the AllStarLink network.

  9. Console Commands - Official The Forest Wiki

    theforest.gamepedia.com/Console_Commands
    • Gamemode Commands
    • Activating Console Commands
    • Console Command Controls
    • Popular Commands
    • Difficulty
    • Time and Lighting
    • Clothing
    • Animals
    • Enemies
    • Items

    These commands are straight forward, they do not require the activation of developer console to work. To activate them, type the code in the main menu. 1. ironforest- Buildings are indestructible. To disable, type code again. This can also be accessed within the game options 2. meatmode- Disables all cheats 3. rawmeatmode- Implements permanent death, when the player dies, the save game is erased. To disable, type code again 4. regrowmode- 10% of all fallen trees will regrow while you sleep, p...

    WARNING! Some commands may have serious effects on your game, there are commands for deleting save games, resetting achievements, etc. USE CAUTION!To activate the use of console commands, you need to type developermodeon in the main title screen to activate the developer console. There is no notification that the mode has been activated. Though you can press F1 to see if is working. 1. IMPORTANT: If it isn't working, check if your 'F lock' has been enabled. This can prevent the console comman...

    1. Press F1 to toggle the console. Press F1 to turn it on/off 2. Press F2 or ~ to display the console log & status. Press F2 or ~ to turn it on/off 3. Press F3 to display stats such as strength, athleticism, calories, and weight. Press F3 to turn it on/off 4. After pressing F1, use the up arrow to cycle back through previous entered commands. 5. After pressing F1, use the down arrow to cycle forward through previous entered commands. 6. After pressing F1, use the left arrow or right arrow to...

    These commands are the most common and used by players. They are easy to use and straight forward (they can also be found in their categories below):

    These commands change the difficulty and game modes.If you wish to change a creative game into a normal one you will need to type in setgamemode standard, then you will need to select a difficulty.

    These commands affect the time of day, speed of the game, changing the day, changing the lighting of the day, etc:

    These commands change the players outfit:The console command listclothing will provide a list of all the clothing types in game when you press F2 and hover the mouse over the command.

    These commands are related to animals.For 'spawn' commands, you are able to specify the quantity using the suffix --x (where x is the desired quantity). e.g. spawnanimal lizard --6 will spawn 6 lizards.

    These commands are related to enemies, which include cannibals and mutants. spawnenemy and spawnmutant usually do the same thing, however sometimes one won't work, where as the other will. Try both if it isn't working. Keep in mind, if you are in creative mode or peaceful, you will need to change the game mode aswell as the difficulty to be able to spawn enemies.For 'spawn' commands, you are able to specify the quantity using the suffix --x (where x is the desired quantity). e.g. spawnmutant...

    Commands relating to adding, spawning or removing items.For adding, spawning and removing individual items. Here are some examples:additem 142 - This will add an Old Pot to your inventoryspawnitem 230 - This will spawn the Flintlock Pistol in front of youremoveitem 279 - This will remove the Modern Bow from you inventory, if you have multiple amounts it will remove them allImportant notes: 1. You cannot add different types of arrows, only normal arrows 2. Some items like the sticky bomb canno...

  10. F/A-18C - DCS World Wiki - Hoggitworld.com

    wiki.hoggitworld.com/view/F/A-18C
    • Weapons List
    • Hotas
    • Flight Controls & Landing Gear
    • Autopilot and Autothrottle
    • Digital Systems Overview
    • Navigation
    • Defensive Systems
    • Litening II Targeting Pod
    • Air-To-Air Radar
    • Identification, Friend Or Foe
    • Datalink and Mids
    • Air-To-Air Weapons
    • Air-To-Ground Weapons
    • Resources

    Partially or fully implemented weapons of the Hornet: 1. Mk-82 series 500lbs unguided bomb 2. Mk-83 series 1,000lbs unguided bomb 3. Mk-84 series 2,000lbs unguided bomb 4. CBU-99 and Mk-20 cluster bombs 5. BDU-33 training bomb 6. BDU-45 training bomb 7. Hydra 70 2.75 inch rockets 8. Zuni 5 inch rockets 9. 20mm cannon (A/A & A/G) 10. AIM-9L/M/X infrared-guided air-to-air missile 11. CATM Sidewinder infrared-guided air-to-air training missile 12. AIM-7F/M/MH Sparrow semi-active radar homing air...

    The F/A-18C Hornet has a throttle and control stick system for thrust and flight control. Both have a suite of switches, termed a \\"hands on throttle and stick\\" (HOTAS) setup, to control various avionics functions that are combat-critical without having to take the hands off the throttle or stick.This section will provide a summary of HOTAS functions. The relevant specific sections should be consulted for detailed information on HOTAS functionality with a given system.

    The F/A-18C has multiple flight control surfaces for maneuvering the aircraft. It has a \\"fly-by-wire\\" (FBW) system, which, opposed to a traditional mechanical or \\"direct\\" control system, the inputs given by the cockpit controls are inputted to a computer which then decides what controls to move in order to accomplish the desired maneuver. This computerized system is called the Flight Control System (FCS). The FCS also moves surfaces as a function of the angle of attack to provide the best con...

    The F/A-18 has the ability to automate certain types of flight via its Automatic Flight Control System (AFCS) and Automatic Throttle Control (ATC). The AFCS, or simply the autopilot, controls the flight surfaces and the ATC controls the throttles.

    The F/A-18C Hornet is equipped with an expansive software suite with various pages, or \\"formats,\\" showing different pieces of information and allowing for interfacing with its many systems and weapons - from waypoint navigation, to guided bombs, to air-to-air missiles.The Hornet interacts with these systems via the two tri-color (green, red, and yellow) digital display indicators (DDIs) on the left and right of the cockpit, and the all-color Advanced Multipurpose Color Display (AMPCD) in the...

    The F/A-18C has an inertial navigation system (INS), assisted by the Global Positioning System (GPS), capable of storing arbitrary digital, GPS-coordinate based series of waypoints, navigating to both ground- and air-based tactical air navigation (TACAN) stations and non-directional beacons (NDB), using the instrument carrier landing system (ICLS), and the automatic carrier landing system (ACLS) (not yet implemented). Navigation is primarily done with the Horizontal Situation Indicator (HSI)...

    The F/A-18C is equipped with various defensive systems: the ALE-47 Countermeasure Dispensing System (CMDS), for the release of chaff, flares, and decoys (the latter not yet implemented), the AN/ALQ-165 Airborne Self Protection Jammer (ASPJ), for jamming enemy radar (not yet implemented), and the AN/ALR-67 Radar Warning Reciever (RWR), for detection of enemy radar emitters and missile launches.

    The F/A-18 can carry the AN/AAQ-28 Litening II targeting pod. This pod consists of a Forward-Looking Infrared (FLIR) camera (which also includes a digital charged coupled device camera) for target locating and observing, a Laser Target Designator/Ranger for firing a laser that both designates targets for laser-homing weapons and gathers ranging information for designating whatever the FLIR is pointed at as an air-to-ground TGT, and a Laser Spot Tracker (LST) which can search for and track a l...

    The F/A-18C Hornet is equipped with the AN/APG-73 Doppler radar. This section will cover its air-to-air capabilities. The Hornet's air-to-air radar can be interfaced via the Attack Radar (RDR ATTK) format and the Azimuth/Elevation (AZ/EL) format (the latter is not implemented at this time). Trackfiles can also be shown on the Situational Awareness (SA) format.The radar itself is controlled by a knob on the right console. It has 4 positions: 1. OFF: The radar is powered off. 2. STBY: The radar...

    Identification, Friend or Foe (IFF) is a technology equipped on most military aircraft, including the F/A-18C Hornet, allowing for one aircraft to 'interrogate' the other, and for the other to reply with a positive response; no response is termed a negative response. Attempting an interrogation with the plane's own IFF not operational is not considered a negative response. Transmitting (interrogating) and receiving is done via an IFF-capable transponder with what is called Mode 4 transponder...

    The F/A-18 has a \\"datalink\\" system for sharing and transmitting information with/from other aircraft on the network. This includes serving as a sensor for generating aircraft trackfiles. Datalink is transmitted over its Multifunction Information Distribution System (MIDS) radios.The Hornet primarily uses Link-16, a modern network for transmitting data between aircraft. However, it can also connect to the less advanced Link-4 network to share some information with aircraft using Link-4. Link-1...

    This section will cover the employment of air-to-air weaponry in the Hornet.Air-to-air weapons are selected via the Weapon Select Switch on the stick. They cannot be fired without the master arm switch in the ARM position. The commands of the switch are: 1. Forward: AIM-7 2. Aft: Gun 3. Down: AIM-9 4. Right: AIM-120This HOTAS function allows for rapid selection of an A/A weapon and automatic configuration of the aircraft for an engagement, as entering A/A master mode brings up the STORES and...

    This section will cover the employment of air-to-ground weaponry in the Hornet.Air-to-ground weapons are employed from the A/G master mode and selected via the A/G STORES format. They cannot be released without the master arm set to ARM and the master mode being A/G; however, selection and programming is still available from the NAV master mode, although HUD indications are not shown.The A/G gun is fired via the trigger on the stick. All other air-to-ground munitions are fired/released via th...

    1. NATOPS Flight Manual 2. Startup Checklist 3. I Read the Manual So You Don't Have To By MustardCosaNostra 4. F/A-18C Hornet | Armament Matrix by Twisted-Biscuit 5. SkillSawTheSecond's HOTAS Setup: Thrustmaster Warthog 6. Official Feature List 7. Chuck's Guides - DCS F/A-18C Hornet by Chuck_Owl

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