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  1. Don’t Starve is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

  2. Don't Starve is a dark fantasy survival game created by Klei Entertainment and released in April, 2013. It is currently available for Windows, Mac OS X, and Linux through Steam or stand-alone application. Don't Starve is also available on the PlayStation 4, PlayStation 3, Xbox One, PlayStation Vita, and Wii U. Contents 1 Official Description

  3. Don’t Starve is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

  4. There are currently 23 playable Characters in Don't Starve, its DLCs and Don't Starve Together. The first accessible character is Wilson, considered the protagonist and the focus of the game's story. Each character has at least one unique perk or ability.

  5. About This Game. Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Enter a strange and unexplored world full of odd creatures, hidden dangers, and ancient secrets. Gather resources to craft items and build structures that match your survival style.

  6. Don’t Starve: Giant Edition is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world.

  7. Don't Starve was released in beta form in 2012, a move that Klei decided on to find out "what aspects of the game players are really responding to, and [nip] usability issues in the bud." [31] Klei's Cory Rollins has stated that he finds that most developers' beta periods simply serve as an early release of the game and result in few glitches being fixed, and wanted to make more use of the strategy. [13]

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