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  1. Welcome to HaxeFlixel! To setup your Windows, Linux or Mac system to start making games, there are three steps: Install Haxe. Install HaxeFlixel. Run Hello World. After that, you have to choose an editor / IDE to work in. The most popular option is Visual Studio Code (VS Code) which has it's own pages here:

  2. HaxeFlixel is an open source 2D game engine written for use with the Open Flash Library and the Haxe Toolkit, it is completely free for personal or commercial use. It enables multi-platform development for native targets on mobile and desktop as well as Flash and HTML5 on web platforms.

  3. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools. Thanks to the efforts of the core team as well as over 100 contributors, today's version of HaxeFlixel far surpasses the capabilities of the original.

  4. HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!

  5. HaxeFlixel takes the idea and the general structure of Flixel, separates it from Flash, and combines it with the power and freedom of Haxe - which is a multi-platform language, so that you can write games that can be easily published to all sorts of platforms (Windows, Linux, Mac, HTML5, iOS, Android, and more).

  6. First of all, what is DragonBones? DragonBones is a free *open source alternative to the popular 2D bone animation tool Spine (which Flixel already has support fo... read more. HaxeFlixel 4.4.0 is now available on Haxelib, adding support for OpenFL 8 and Lime 6.3.0!

  7. HaxeFlixel is a 2D game development library for the Haxe toolkit, an intuitive programming language. It provides all the tools you need to prototype and develop games, fast! By using the open-source OpenFL framework, HaxeFlixel can export your game to Windows, Mac, Linux, IOS, Android and web platform - all with just one codebase.

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