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  1. Mar 22, 2018 · When Sega and Nintendo battled for dominance in the early days of the 16-bit console era, Naoto Oshima and Hirokazu Yasuhara were tasked with creating a character that could take on Mario.

  2. Mar 20, 2018 · Original game designer Hirokazu Yasuhara (who now works for Unity in Japan) joined original character designer Naoto Oshima (a VP and cofounder at Arzest) onstage to talk about what it was like to try and create a memorable character for Sega in the '90s. “The question is: why a hedgehog, then?” said Yasuhara. The answer?

  3. Jan 23, 2022 · Jan 23, 2022. 7 min read. The Making of Sonic the Hedgehog and a Chat With World-Renown Video Game Designer Hirokazu Yasuhara. #byLizPublika. Compilation of early character sketches. Taken from the live-stream of Sonic 25th Anniversary Party held at Joypolis | Added by Axel Badnik.

  4. Aug 19, 2013 · Hirokazu Yasuhara (often credited as Carol Yas) was born in October 1965 and began working on SEGA video games in 1988, with Altered Beast for the Arcade. Yasuhara was no doubt one of the most important people in Sonic Team during the early nineties. He worked alongside Naka and Ōshima on the Sonic project as a game planner and director.

  5. Aug 25, 2008 · Hirokazu Yasuhara (b. 12th October 1965) is a game designer at Nintendo Software Technology Corporation since April 2012. Previously he worked at Namco Bandai Games America and Naughty Dog . He is best known for having been 2nd assistant president at Sonic Team where he worked on many of the initial Sonic the Hedgehog games.

  6. Mar 22, 2018 · In the design docs revealed by Naoto Oshima and Hirokazu Yasuhara, there is an outline of a bizarre origin story for Sonic: It all begins with a WWII pilot with spiky hair who earned the...

  7. Aug 25, 2008 · Sonic co-creator and Jak/Uncharted contributor Hirokazu Yasuhara has been discussing the fascinating philosophies behind his game design as part of a detailed Gamasutra interview, suggesting that "freedom from fear" is a key motivation for game players, even in games like Othello/Reversi or Pac-Man. Talking about his design philosophies, the cre...

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