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  1. Imran Sarwar was the director of design at Rockstar North from circa 2002 until 2019. Sarwar joined Rockstar sometime in mid-2002 as a mission designer. He was credited as a mission designer on Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas. After being promoted to associate...

  2. Oct 23, 2017 · As Grand Theft Auto Online moves into its fifth year of service, I spoke with Rockstar director of design Imran Sarwar about the remarkable evolution of the shared world, why the studio shied away from creating single-player expansions for GTA V, and how the release of Red Dead Redemption II will impact the future of the popular mode.

  3. Oct 24, 2018 · Its pace is slower than anything in Grand Theft Auto – though Rockstar’s director of design, Imran Sarwar, does reassure me that there’s still a hefty number of large scale, fast paced ...

  4. Sep 30, 2023 · Imran Sarwar – Sculpting Rockstar‘s Cinematic Gameplay. As lead mission designer across Rockstar North‘s biggest titles, Imran Sarwar translates the Housers‘ narratives into compelling interactive gameplay sequences. He designs missions that feel like gripping action movie scenes, while allowing players to improvise within dynamic worlds.

  5. Sep 29, 2023 · In a notable moment of disclosure from the generally guarded Rockstar, GTA Online’s then-director of design, Imran Sarwar, said in 2017: “It’s one of our biggest regrets that we lost ...

  6. Sep 10, 2015 · We spoke to Director of Design at Rockstar North Imran Sarwar about the future of GTA Online, how new consoles allow new types of experiences, and how Online has changed Rockstar North as a...

  7. In a recent interview with Game Informer, Rockstar design director Imran Sarwar makes it clear that's at least partly due to the studio pouring resources into learning how to operate a "live game" like GTA Online. "It was not really a conscious decision, it’s just what happened," he said.

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