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  1. Sony Corp., Major Japanese manufacturer of consumer electronics. Founded by Ibuka Masaru and Morita Akio in 1946 as Tokyo Telecommunications Engineering Corp., it adopted its present name in 1958. It began by making voltmeters, sound generators, and similar devices. Its first major consumer item was an audio tape recorder, introduced in 1950.

  2. Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware ...

  3. Apr 23, 2019 · Sony ( SONY -4.04%) is a household name in technology. The company used to be well-known for products like the Sony Walkman line of portable cassette players. It's still a major manufacturer of ...

  4. This company needs to burn. Sony 's dvd player dont have enough memory to play youtube, also a shit player. Sony also steals money from the customers. They sold me a digital game that doesn't work, and then refused me a refund because I had downloaded the non-working game (that's called theft).

  5. Oct 31, 2023 · Microsoft‘s revenue over the past 4 quarters totaled $198 billion compared to Sony‘s $84 billion. And Microsoft has a staggering market cap approaching $2 trillion, about 15x larger than Sony‘s. In terms of operating income over the last year, Microsoft earned $60 billion while Sony generated $12 billion.

  6. Jan 27, 2016 · These two divisions cover Sony's entire PlayStation business, including R&D, game development and publishing, and the PlayStation Network. The new company will be known as Sony Interactive ...

  7. Sony Group Corp (Sony) is a conglomerate that specializes in the development, design, production, manufacture, and sale of a electronic equipment, instruments, and components. The company's offerings include game hardware and software, televisions, audio and video recorders and players, still and video cameras, mobile phones, and image sensors.

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