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  1. This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31. The Express Elevator to Hell is a map that is part of the Master Levels for Doom II. It was designed by Sverre André Kvernmo (Cranium), and is contained in the file TEETH.WAD, along with the secret level, Bad Dream .

  2. For other maps which occupy this slot, see Category:MAP01. MAP01: Entryway is the first map of Doom II. It was designed by Sandy Petersen and uses the music track "Running From Evil". The par time is 30 seconds. In the PlayStation and Sega Saturn joint port of Doom and Doom II, Entryway is MAP31, and is the port's first Doom II level.

  3. MAP09: Vesperas. MAP03: Virgil's Lead. This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01. Titan Manor is a map that is part of the Master Levels for Doom II. The map is set on the surface of Saturn's largest moon, Titan. It was designed by Jim Flynn, and is contained in the file MANOR.WAD .

  4. This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32. Bad Dream is a part of the Master Levels for Doom II, designed by Sverre André Kvernmo (Cranium), and is a secret level contained in the file TEETH.WAD, along with The Express Elevator to Hell. It uses the music track "The Ultimate Challenge".

  5. May 26, 2010 · No Rest for the Living is the title of a Doom II expansion pack developed by Nerve Software for the release of Doom II on Xbox Live Arcade on May 26, 2010. It is also included in Doom 3 BFG Edition. The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original Doom, particularly Knee-Deep ...

  6. Master Levels for DOOM II - Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

  7. Levels . As in Doom II, the levels can be divided up into four sets. There are three episodes each defined by a different sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before ...

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