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  1. Single-player, multiplayer [c] Bully (released in the PAL region as Canis Canem Edit; Latin for "dog eat dog") [1] is a 2006 action-adventure video game developed by Rockstar Vancouver and published by Rockstar Games. It was released on 17 October 2006 for the PlayStation 2. A remastered version of the game, subtitled Scholarship Edition, was ...

  2. Racing. Mode (s) Single-player, multiplayer. Burnout Paradise is a 2008 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace 's Games on Demand. It was later added to the libraries of Greatest ...

  3. Shadow the Hedgehog [a] is a 2005 platform game developed by Sega Studios USA (the former United States division of Sonic Team) and published by Sega as part of the Sonic the Hedgehog series. The game follows Shadow as he attempts to learn about his past, while suffering from amnesia, as he does an alien invasion plagues the Earth.

  4. But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools. Also one thing that probably made it less desirable in later ...

  5. www.wikidata.org › wiki › Q1377750RenderWare - Wikidata

    This page was last edited on 1 November 2023, at 20:06. All structured data from the main, Property, Lexeme, and EntitySchema namespaces is available under the Creative Commons CC0 License; text in the other namespaces is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply.

  6. Single-player. Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). Developed by Grove Street Games [a] and published by Rockstar Games, all three ...

  7. RenderWare structs are allocated in free lists which know the RenderWare struct size at runtime. One free list is created for every type which is to be extended. Management of RenderWare plugins is done through plugin container structs that hold constructors, destructors and copy-constructors of their plugin.

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