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  1. RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas, in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers.

  2. Many of Criterion Games' titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion Games include racing video games in the Burnout and Need for Speed series. As of April 2017, Criterion Games employ approximately 90 people.

  3. Criterion Games | Released 1997. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

  4. Overview. Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon.

  5. Criterion Games | Released 1997. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

  6. Jul 3, 2020 · RenderWare really was EVERYWHERE. Funny though this didn't mention the first RenderWare game, Rocket Jockey. /edit: Oh shit, maybe I'm wrong? Wikipedia says it was released about two weeks after Criterion's own Scorched Planet. So the first third party game, then.

  7. RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas,and and in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers.

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