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  1. Mar 1, 2023 · For SFII, Capcom's team had shifted (with Nishiyama and Matsumoto departing for SNK), but the game's characters and range were enriched by the vivid artwork of Akira Yasuda, and a six-button ...

  2. Jul 9, 2020 · In a new deep-dive oral history of Street Fighter on Polygon, game director Takashi Nishiyama has reflected on the game's creation, and how he started to conceptualize it during a meeting. "One ...

    • 2 min
    • James O'Connor
  3. Apr 10, 2017 · Another thing that changed earlier was — I was at SNK before [Street Fighter creator and current president of Dimps, Takashi] Nishiyama joined the company, but when Nishiyama and his team came ...

  4. Takashi Nishiyama Shiro Kubota We studied a new pulse laser ablation phenomenon on a liquid surface layer, which is caused by the difference between the refractive indices of the two materials ...

  5. May 20, 2022 · Well, according to this 1Up.com interview, Takashi Nishiyama created the Shōryūken by drawing from real martial arts moves and exaggerating them. However, he wasn’t the Shōryūken’s only ...

  6. en.wikipedia.org › wiki › DimpsDimps - Wikipedia

    Dimps Corporation (株式会社ディンプス, Kabushiki-gaisha Dinpusu) is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the Sonic the Hedgehog, Dragon Ball and Street Fighter franchises. The company was founded on March 6, 2000 by several former SNK [1] and ...

  7. Apr 15, 2014 · Takashi Nishiyama addresses his path-breaking subject with meticulous care and admirable breadth of vision. His fascinating study offers penetrating insight into the wartime baseline of postwar Japan's impressive economic development—and, at the same time, helps place Japan firmly in the great debates about war, peace, and technology in our modern times.

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