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  1. Tohru Narihiro is a producer at Intelligent Systems. He originally worked as a programmer on various Nintendo titles, and also handled the conversions of Metroid and Kid Icarus to the NES. He was the main programmer of the original Wars titles, as well as Fire Emblem since Mystery of the Emblem.

  2. Japanese. Employer. Intelligent Systems. Tohru Narihiro (Japanese: 成広通 Narihiro Tōru; sometimes rendered as Thoru [1] or Toru) is a Japanese video game producer and hardware developer, the founder of Intelligent Systems, and a principal figure in the development of the Fire Emblem series.

    • 60-61 [1]
    • Male
    • 1963Okayama, Japan [1]
    • Japanese
  3. Tohru Narihiro (Japanese: 成広通 Narihiro Tōru; sometimes rendered as Thoru [1] or Toru) is a Japanese video game producer and hardware developer, the founder of Intelligent Systems, and a principal figure in the development of the Fire Emblem series. He has been involved in the series since its...

  4. Intelligent Systems founder Toru Narihiro and their writer Shouzou Kaga were part of the original team credited with initializing the series. The game was more-or-less labeled as a “doujin” (roughly translates to "hobby" or "fan-made") project by both Intelligent Systems and Nintendo.

  5. Jul 25, 2019 · In an Iwata Asks interview about Fire Emblem: Shadow Dragon, a DS remake of the series' first entry, producer Toru Narihiro said the studio enjoyed playing with the simulation angle of Famicom Wars, but were interested in allowing players to “see and enjoy a world from an RPG perspective.”.

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  6. JP: January 21, 1994. Genre (s) Tactical role-playing. Mode (s) Single-player. Fire Emblem: Mystery of the Emblem [a], known in Japan as Fire Emblem: Monshō no Nazo, is a tactical role-playing video game developed by Intelligent Systems, and published by Nintendo for the Super Famicom home video game console in 1994.

  7. According to Toru Narihiro, one of the game's staff, the romance mechanics were inspired in Kaga's mind by the breeding of pedigree race horses. When he asked for the feature, all of the staff were shocked, and it was estimated that an entire year's development was dedicated to making the feature work.

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