Yahoo Web Search

Search results

  1. en.wikipedia.org › wiki › Trip_HawkinsTrip Hawkins - Wikipedia

    Hawkins in 1987. A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version. He borrowed $5,000 from his father to start up the venture and advertised his game in NFL Game Programs, but the business failed. Eventually, he received his first computer and became ...

    • Lisa Proctor Hawkins
  2. Trip Hawkins is a Silicon Valley entrepreneur, founder of Electronic Arts and EA Sports, and a video game industry guru. He offers consulting, speaking and media services on leadership, innovation, strategy, resilience and more.

  3. Jun 4, 2012 · Image via CrunchBase Not many entrepreneurs spend 11 years planning their business’s start. But from his first foray into business at age 17, Trip Hawkins knew he wanted to start one. He just ...

  4. Trip Hawkins is the founder and first CEO of Electronic Arts, the world's first major video game company. He also created Games for a Living (GFAL), a platform for game developers and enthusiasts, and has a degree in games from Harvard University.

    • 500+
    • 12K
    • Games for a Living (GFAL)
    • Los Angeles Metropolitan Area
  5. Apr 20, 2024 · Trip Hawkins, explaining in the book Gamers At Work why he decided to let go of Electronic Arts, where he chaired the board until 1994, in favor of 3DO, which was unlikely to succeed without a leader like Hawkins. The effect is likely that EA lost a bit of Hawkins’ artist-friendly DNA on the way to industry dominance.

  6. People also ask

  7. Feb 11, 2021 · 📖 Grab my Retro Tea Breaks book now at https://rmcretro.store while stocks last! 📖Trip Hawkins is a video game pioneer whose experience dates back to the v...

    • Feb 11, 2021
    • 20.5K
    • RMC - The Cave
  8. May 26, 2009 · Trip Hawkins, founder of EA and Digital Chocolate, talks to Gamasutra about the rise of omni media, the iPhone, and the future of gaming. He discusses the challenges and opportunities for developers and publishers in the changing market and the concept of the omni gamer.

  1. People also search for