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  1. en.wikipedia.org › wiki › Doom_engineDoom engine - Wikipedia

    id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic , Hexen: Beyond Heretic , Strife: Quest for the Sigil , Hacx: Twitch 'n Kill , Freedoom , and other games produced by licensees.

  2. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

  3. Eventually it because clear that RenderWare had an bedazzling marketing pitch and a ton of tech, but that tech was a mess. It had the promise of "build once, run everywhere". But, in practice getting a particular game to run well on a particular machine was a ton of rework. And, so teams went back to their custom engines for a very long time.

  4. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.

  5. If you really want to be a game designer, what can you start doing right now as a first step towards that goal? start applying to game design programs at various universities on the off-chance that they will accept you with early admittance start playing games other than the ones you're used to and analyzing the ideas and game mechanics at work start pitching your ideas to various game studios ...

  6. Although to be fair, game engines are always in development, and even when you license an engine, you're very probably still going to make tweaks to it. There are advantages and disadvantages to being in control of your own engine, and you've identified the biggest disadvantage. Making an engine and a game at the same time is very difficult.

  7. Unreal is told how to read the code from the original games. When it comes to big fixes, from what I understand, they use Unreal to inject new code where needed. Unreal Engine 4 is only used in the MCC to render the menu UI across all games. All of the games in MCC still use the same Blam! engines as they did on release.

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