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  1. Department of Mathematics and Computer Science Hobart and William Smith Colleges Geneva, NY 14456 This book can be distributed in unmodified form for non-commercial purposes. Modified versions can be made and distributed for non-commercial purposes provided they are distributed under the same license as the original. More

  2. years in computer graphics: Up to the early 1990’s, it was relatively cumbersome to write graphics software. The standards for graphics software were limited and typically one would code up an algorithm from scratch. Al-though many companies had developed specialized graphics hardware (GPU’s { graphical processing

  3. Computer Graphics Definition • What is Computer Graphics? – (Realistic) Pictorial synthesis of real and/or imaginary objects from their computer-based models (or datasets) • Fundamental, core elements of computer graphics – Modeling: representation choices, geometric processing

  4. Computer graphics pipeline, basic concepts, theory, algorithms, and techniques •Modeling: representation choices of different models •Rendering: simulating light and shadow, camera control, visibility, discretization of models •HCI (human-computer interface): specialized I/O devices, graphical user interfaces

  5. Entertainment and Interaction. Jurassic Park (Universal Pictures, 1993) World of Warcraft (Blizzard, 2004) Toy Story, the first ful length film produced ent irely on computers (Pixar/Disney, 1995) Crysis (Crytek/EA, 2007) 13. c i.

  6. His book 3D Computer Graphics: A Handbook for Artists and Designers has taught a generation of artists. Glassner created and edited the Graphics Gems book series and the book An Introduction to Ray Tracing. His most recent text is Principles of Digital Image Synthesis, a two-volume treatise on rendering theory and

  7. Computer graphics is the process of creating a visual presentation of an object or scene using a mapping process from the object or data space to the image space. In its most abstract form, it involves deciding what color to set each value in a two-dimensional array which is then output to a screen or printer.

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