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  1. Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics . Computer animation is the digital successor to ...

  2. en.wikipedia.org › wiki › GraphicsGraphics - Wikipedia

    Graphics are among the primary ways of advertising the sale of goods or services. Business. Graphics are commonly used in business and economics to create financial charts and tables. The term business graphics came into use in the late 1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format ...

  3. Computer animation, the art of creating moving images via the use of computers. Computer-generated imagery, the application of the field of computer graphics to special effects in films, television programs, commercials, simulators and simulation generally, and printed media. Computer graphics (computer science), a subfield of computer science ...

  4. 2D computer graphics is the computer-based generation of digital images —mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. Raster graphic sprites (left) and masks.

  5. e. Computer-generated imagery ( CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D ...

  6. Tessellation (computer graphics) A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  7. e. In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

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