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    Dark Horizons Lore is a first person shooter. In the game, the player takes control of a large mech in battle against the enemy team's mechs. There are two factions in Dark Horizons Lore, that players choose to join during games. Every game mode in Lore, has both factions against each other. Each faction has a selection of four MAVclasses, that the player can choose from, each differing in their play styles.


    Dark Horizons Lore is set in the year 2163. The Federated States, comprised of The United States and most of the European Union, and The Eastern Confederation, a new Soviet Union, are at war, caused by a nuclear attack on the United States in August 2010, for control over the North American East Coast, now dubbed No Man's Land. Due to the high levels of radiation, No Man's Land isn't suited for manned operations, so both factions use giant, remote-controlled mechs called MAVs (Mechanized Assa...


    The single player campaign (featured only in early Beta versions of Lore), sets the player in the role of the "Trainee" - a new Federated Statesrecruit, as he is put trough MAV training by Captain Garvin. After having completed his training course, and being approved by the supervisor, the Trainee eventually gets promoted to Lieutenant rank. He is then sent on a rescue mission to find Garvin, who's MAV was damaged, by a number of turrets deployed from an Eastern Confederation landing site nea...

    Dark Horizons Lore was created by Max Gaming Technologies founder and Dark Horizons Series creator Adrian Wright. Wright had been making text-based games and online leagues since 1989, one game that he had written at one point, was set in, what would later be called, the Dark Horizons universe. Max Gaming Technologies was founded in 1998 and they eventually began work on Lore, using the Torque Game Engine, released by GarageGames. Originally, Lore was developed under the title "Critical Subterfuge", later changed to "SOL 2160: Lore" and finally "Dark Horizons Lore". The game would be centered around Mechs as most of the Max Gaming Technologies staff were fans of Mech games and films. Wright had intended to make the MAVs faster and more agile than customary Mechs, to add more of a First Person Shooter feel to the game, to make it different from usual Mech simulation games. Wright described the resulting game as a "60/40 hybrid of FPS/Mech Game". In creating the game, Max Gaming Techn...

  2. Apr 08, 2004 · Dark Horizons: Lore signed. GarageGames announces that it has signed an exclusive online licensing agreement for Max Gaming's online mecha game. Nov 14, 2003 5:55pm.

    • Linux, Macintosh, PC
  3. Apr 08, 2004 · Dark Horizons: Lore released.

    • Gameplay
    • Development
    • External Links

    The game most plays just like the original Dark Horizons Lore, with only a few key gameplay differences, such as new weapons and abilities: The Eastern Confederation MAVs were given Spider Homing Missles as a selectable secondary weapon, all Scout class MAVs were given the cloaking ability to hide from enemies, all MAVs (except Tank-class MAVs for obvious reasons) could now use a "Torso Twist" ability which lets the MAVmove its' torso separately from the feet, allowing the player to walk in one direction, whilst aiming in another. Other new additions included AI Bots for single player and multiplayer matches, Refit Stations, which allowed players to change their MAVselection, without having to kill themselves first and new game maps.

    For version 2.0 of Dark Horizons Lore, Max Gaming Technologies decided to add many new features and dramatically updated visuals. During early stages, the development title the new version was "Lore Gold", later changed to Dark Horizons Lore: Invasion. The addition of the Synapse Lighting Pack allowed for better visuals, which lead Max Gaming Technologies to completely redesign the MAVs to work better with the new lighting system. Another new visual addition to the game were modular weapons for all the MAVs - each weapon would have its own model that would change on the MAV, instead of each MAVhaving the same model for all of its different weapons. A build of Invasionwas show off at 2005's Game Developer Conference (GDC). It even made it to the finals of IGF (Independant Games Festival). On November, 2008, multiplayer support for Invasion was officially dropped in favor of MGT's new sequel to Lore - Lore: Aftermath. On July, 2010, Adrian Wright announced his intention to port Invasi...

  4. Apr 08, 2004 · Created by independent game developer, Max Gaming Technologies, Dark Horizons: Lore is set in the Dark Horizons Universe in the mid 22nd century. Packed with adrenaline-pumping action, You can even take control of an entire battalion and fight with your friends as a unit.

    • MAC, PC, LNX
  5. This article is about the d20 campaign setting. For the MMORPG of the same name, click here. Dark Horizons Universe is a tabletop roleplaying game, using the 'd20 modern role playing system', not to be confused with the MMORPG of the same name. The year is 2610, and the universe has changed. Mankind has colonized Mars and constructed Midpoint Station; technological breakthroughs such as the ...

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