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  1. Dark Horizons Lore is a 2004 first-person shooter video game, developed my Max Gaming Technologies and published by GarageGames. It is the first title in Max Gaming Technologies' Dark Horizons series. It was developed and supported using GarageGames' Torque Game Engine. Since version 2.0 of Lore, released in 2005, the game was renamed and updated as a new title - Dark Horizons Lore: Invasion ...

  2. Apr 08, 2004 · Dark Horizons: Lore launched. GarageGames announces the launch of its sci-fi online first-person shooter, now available at a special early-adopter price.

    • Linux, Macintosh, PC
    • Gameplay
    • Development
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    The game most plays just like the original Dark Horizons Lore, with only a few key gameplay differences, such as new weapons and abilities: The Eastern Confederation MAVs were given Spider Homing Missles as a selectable secondary weapon, all Scout class MAVs were given the cloaking ability to hide from enemies, all MAVs (except Tank-class MAVs for obvious reasons) could now use a "Torso Twist" ability which lets the MAVmove its' torso separately from the feet, allowing the player to walk in one direction, whilst aiming in another. Other new additions included AI Bots for single player and multiplayer matches, Refit Stations, which allowed players to change their MAVselection, without having to kill themselves first and new game maps.

    For version 2.0 of Dark Horizons Lore, Max Gaming Technologies decided to add many new features and dramatically updated visuals. During early stages, the development title the new version was "Lore Gold", later changed to Dark Horizons Lore: Invasion. The addition of the Synapse Lighting Pack allowed for better visuals, which lead Max Gaming Technologies to completely redesign the MAVs to work better with the new lighting system. Another new visual addition to the game were modular weapons for all the MAVs - each weapon would have its own model that would change on the MAV, instead of each MAVhaving the same model for all of its different weapons. A build of Invasionwas show off at 2005's Game Developer Conference (GDC). It even made it to the finals of IGF (Independant Games Festival). On November, 2008, multiplayer support for Invasion was officially dropped in favor of MGT's new sequel to Lore - Lore: Aftermath. On July, 2010, Adrian Wright announced his intention to port Invasi...

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    • Gameplay
    • Story
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    The game is a mixture between first person shooters games such as Unreal Tournament 2004 and mecha simulation games such as MechWarrior. The player can select between two different factions and various different MAV types, with each being equipped with unique abilities and weapons. You can also customize your MAV to some extent, such as being able to trade speed for armour or vice versa. The game has support for various different playing modes, such as equivalents of Deathmatch and Capture the Flag. Players can switch between first-person or third-person view while playing the game. Although primarily focused on multiplayer, single-player is allowed through the use of computer controlled bots.

    The game takes place in a futuristic world in the year 2155 where several factions are battling for control over the planet. The most important of these are the Federated States and the Eastern Confederation They are fighting over "No Man's Land", what was once North America. Due to high levels of radiation, soldiers fight each other through the use of Mechanized Assault Vehicles, machines connected and remotely controlled by the minds of their pilots.

    The game was positively received by critics, with GameShark commenting that "is easily on par with any major title from a top of the line publisher." gametunnel rated the game highly, praising its multiplayer on-line game-play, although being more critical of its single-player mode. JUEGOSLIBRES.net also praised the game, although it did state that the games graphics and sounds were not on par with some other games. The game also currently holds a four star rating at The Linux Game Tome

  4. Apr 08, 2004 · Created by independent game developer, Max Gaming Technologies, Dark Horizons: Lore is set in the Dark Horizons Universe in the mid 22nd century. Packed with adrenaline-pumping action, You can even take control of an entire battalion and fight with your friends as a unit.

    • MAC, PC, LNX
    • Gameplay
    • Story
    • Development
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    Lore: Aftermath's gameplay is drastically different from Dark Horizons Lore's, as the game was developed to play more like a traditional mech simulator game. Aftermath focuses on tactically dealing damage to your enemies' weak points, requiring more strategy, while playing. In Aftermath, each part of a MAVis individually damageable and each having certain consequences, if destroyed. For example, if one of the player's legs is destroyed, than the player MAV becomes crippled and drastically slowed down in moving speed. Or, if one of the player's weapons is destroyed, then the player obviously can't use it anymore, until they repair themselves. Aftermath features only 2 selectable base MAVs - the Malice and the Viper. It also has a feature called the MAV Lab which allows for detailed customization of the MAV's weapons, chasis, decals, equipment, armor etc. thus the different possible MAV configurations are virtually endless. The MAVsalso control much more similarly to mechs in traditio...

    Setting

    Aftermath is set 8 years after the events of Dark Horizons Lore - in 2168. The "Machine Wars" had finally ended, after the Eastern Confederation and the Federated States collapsed, from waging a brutal 8 year long war, which had completely drained them of resources. In the wake of the fallen factions, new organizations had begun appearing which included many soldiers from the "Machine War", funded by corporations who were now rich with money and resources after supplying the Machine War for 8...

    Aftermath was developed from Max Gaming Technologies' desire to develop a true mech simulator game, which they had not achieved fully with Dark Horizons Lore, which had turned out more as a first person shooter rather than a mech game. The intention was to build a new game, from the ground up, that would appeal to mech game fans, yet would be accessable to more casual players as well. Max Gaming Technologies used GarageGames' Torque 3D Engine, which was more advanced in its capabilities than the engine used in Dark Horizons Lore. Early builds of Aftermath were used in extensive beta testing, with testers recruited from the Dark Horizons Lore community. Max Gaming Technologieswould take suggestions from the testers and "spend at least an hour a day, discussing the pros and cons of these suggestions". Aftermath was published on GarageGames' browser game service - InstantAction, along with several other GarageGames' published games. However, the shutdown of InstantAction meant that Aft...

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