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  1. Autocancels on frame 1-2 and 34 onward. Stronger the longer it's out (opposite of most "sex kicks"). Auto cancels on frame 1-2 and frame 43 onward. Auto cancels on frame 1-5 and frame 19 onward. Auto cancels on frame 17 onward.

  2. Special Attacks. Fireball disappears on frame 88. Reflects on frame 9-20. 3... Invulnerable on frame 3-6. Hits 2-6 rehit rate of 2. Startup is 2 from a charging state. Entering charge state takes 19 frames and is shield cancellable on 20. Takes 100 frames to reach full charge.

  3. Dec 1, 2023 · July 2022 Major Tier List Update! This is a guide to using Dr. Mario in Super Smash Bros. Ultimate. Dr. Mario's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Dr. Mario's matchups, counters, and tier list placement can all be found here.

  4. Sep 1, 2011 · Sep 1, 2011. #1. Credits to SuperDoodleMan for most of the frame data. Images compiled and edited by Standardtoaster. "Hitbox System" format, method, and organization developed by Stratocaster. All animated GIF's are at 1/3rd game speed. Punch 1. Total: 15. Hit: 2-3. Shield stun: 6. Shield hit lag: 3. Advantage: -10. Punch 2 advantage: -9.

  5. Apr 23, 2024 · Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self.

  6. Feb 10, 2019 · -Dair > up-smash (35-59%)-Dair > dj b-air (60-70%)-Down throw > down-b (40-70%)-Pill > down-air (85-95%)-Pill > forward air (57-109%)-Sweet spot jab > up-b (93-130%) Note: These combo’s were tested in the training room using two controllers with frame by frame analysis against Bayonetta.

  7. melee.framedata.gg › html › drMarioDr. Mario Frame Data

    Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:

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