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  1. Masahiro Sakurai needed permission from all ... -

    Sep 09, 2020 · Back in August, the version 8.1.0 patch dropped for Super Smash Bros. Ultimate without much warning. Although there weren't any balance adjustments made to the game, this ended up being a ...

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    • Tiers

      View and vote on character tier results for fighting games....

    • Ultimate Moves

      Tournament Players Top stories Game specific news Forums...

    • Mortal Kombat 11

      News and features. Tournament Players Top stories Game...

  2. Restoring Shinnok in Mortal Kombat 11 is ... -

    Aug 30, 2020 · Kronika is the main antagonist of Mortal Kombat 11 and Mortal Kombat 11: Aftermath's main story modes. Needless to say, she serves as either the final or penultimate boss at the very end depending ...

  3. Etika - Wikipedia

    Sep 12, 2020 · Desmond Daniel Amofah (May 12, 1990 – c. June 19, 2019), better known by his online alias Etika, was an American YouTuber, streamer, model and rapper.Amofah was best known for his over-the-top reactions to Nintendo Direct presentations.

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  4. Maven Repository:

    Aug 31, 2020 · » azure-eventhubs MIT. Libraries built on Microsoft Azure Event Hubs Last Release on May 22, 2020 16. Microsoft Azure SDK For Service Bus 22 usages.

  5. Super Smash Bros. Ultimate Characters Tier List | ProGuides

    Sep 13, 2020 · The most extensive Super Smash Bros Ultimate Character Tier List, with everything that you need to know about each Smash Character. Within the Tier List, you’ll find character movesets, strengths, and weaknesses. Find in-depth videos within each character page, containing knowledge from the world’s best pros.

  6. Static (DC Comics) - Wikipedia

    Sep 13, 2020 · Static is a fictional superhero appearing in American comic books published by DC Comics.The character was created by Milestone Comics founders Dwayne McDuffie, Denys Cowan, Michael Davis, and Derek T. Dingle.

    • How to Unlock
    • Attributes
    • Changes from Super Smash Bros. 4
    • Update History
    • in Competitive Play
    • Classic Mode: Masquerade
    • Role in World of Light
    • Spirit
    • Gallery
    • Trivia

    Complete one of the following: 1. Play VS. matches, with Sheik being the 47th character to be unlocked. 2. Clear Classic Mode with Donkey Kong or any character in his unlock tree, being the 5th character unlocked after King Dedede. 3. Have Sheik join the player's party in World of Light. With the exception of the third method, Sheik must then be defeated on Gerudo Valley.

    Sheik is a character that, like a ninja of sorts, fits the "hit-and-run" character archetype. One of Sheik's greatest strengths is her overall mobility, being among the best in the game both grounded and aerial. She also has the 4th highest gravity, which makes her mobility better, but leaves her more vulnerable to vertical knockback. Her crouch is also very low, making her difficult to hit when doing so. Sheik can also wall cling and crawl. However, she is the 6th-lightest character in the game, which when coupled with her gravity and tall height, these traits collectively make her very susceptible to combos and KO's, thus giving her very frail survivability overall. Aside from her excellent mobility, another one of Sheik's greatest strengths is her extremely quick frame data. Her moves have generally negligible amounts of the startup or ending lag, making her extremely difficult to punish properly; this is supplemented by the good range of her moveset. She also has an excellent pr...

    Like most top-tier characters, Sheik in Smash 4 was considered one of the most potent characters (and the best character in the middle of the game's lifetime), due to her nearly uncontested neutral game. Sheik went on to receive the most nerfs from game updates, and while they did somewhat reduce her effectiveness, she remained a top tier character. Possibly as a result, while Sheik has received a large mix of buffs and nerfs, the latter is more prevalent since they have worsened her strengths while amplifying her weaknesses from the previous game. Thus, Sheik has been heavily nerfed overall in her transition to Ultimate. Sheik's most notable nerfs are to her already weak damage output and to her poor survivability. Her main combo moves like her tilts and neutral and forward aerials (most notably the latter), in addition to Needle Storm and Bouncing Fish, all deal less damage. This gives Sheik a notoriously harder time racking up damage, requiring her to string much more hits just t...

    Sheik has been buffed via game updates. Update 2.0.0 made her KO potential slightly more consistent by enlarging up smash's first hit, allowing it to catch landings better and hit a larger number of tall and/or large characters when they are standing right next to Sheik. In addition to these changes, Burst Grenade had its ending lag decreased, which slightly improved its safety as an edgeguarding option, while down smash's hits were modified to connect more reliably. Update 3.0.0 brought a few more noteworthy buffs, increasing the range of down tilt's tipper hitbox and slightly improving her neutral game, as forward aerial gained the ability to hit smaller characters beneath her, while Needle Storm chargesslightly faster. Update 7.0.0 further buffed Sheik in a number of ways. Most notably, Needle Storm has less landing lag, improving its safety and combo potential. A handful of her untoned moves have also been noticeably improved. Down smash has less startup and connects even better...

    During Ultimate'searly meta, Sheik's representation was almost nonexistent due to the significance of her nerfs. With the reduction of her overall damage output, it was common for Sheik players to pull off a lengthy string of combos that only amount to the equivalent of 2-3 stray hits that their opponents dealt. As a result, much of her playerbase dropped her entirely due to the sheer amount of effort required when using her compared to the vast majority of the cast (for the same or potentially even weaker result). Her weak damage output even got notorious within the community, with players and commentators alike pointing it out during matches. As such, Sheik was commonly seen as a mid or even as a bottom-tier character by most professionals. Patch 3.0.0 eventually gave Sheik a handful of buffs, most notably improving the effectiveness of staple moves like down tilt, forward aerial and Needle Storm. As a result, some of her former players, most notably VoiD and Mr.R, began represent...

    Sheik's opponents are characters who wear masks or other forms of headwear to conceal their identity. Credits roll after completing Classic Mode. Completing it as Sheik has Gerudo Valleyaccompany the credits.

    Although Sheik does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeemunleashed his beams of light. During the mode itself, Sheik can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue her, Marth or Villager. If one of the others is rescued first, Sheik's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. Sheik has a separate awakening battle from Zelda, who appears in the opening cutscene.

    Sheik's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Sheik in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

    Artwork of all The Legend of Zeldacharacters, as posted on the official Legend of Zelda Twitter account.
    Sheik's fighter card.
    Sheik posing on Skyworld.
    Fighting Wii Fit Trainer on Coliseum.
    Sheik is currently referred to with male pronouns on the Smash Blog despite being referred to with female pronouns in every Smash appearance thus far, as well as on various other official Nintendo...
    Ultimate is the first Smash game where Sheik's design is based off of a different The Legend of Zelda game than her alter-ego, Zelda.
    Ultimate is also the first installment in the series that gives Sheik a Final Smashdifferent from Zelda's.
    Sheik is the only Zelda character:
    • How to Unlock
    • Changes from
    • in Competitive Play
    • Soar Above The Darkness
    • Role in
    • Gallery
    • Trivia

    Complete one of the following: 1. Play VS. matches, with Falco being the 32nd character to be unlocked. 2. Clear Classic Mode with Fox or any character in his unlock tree, being the 4th character unlocked after Peach. 3. Have Falco join the player's party in World of Light.With the exception of the third method, Falco must then be defeated on Corneria.

    Due to his low-tier placement in SSB4, Falco has been significantly buffed in the transition to Ultimate.Falco's buffs mainly address his weakened tools that affected his previous transition from Brawl to SSB4, notably to his notoriously nerfed Blaster and down aerial: Blaster has faster startup, fires at a faster rate while grounded, and has much lower ending lag, drastically improving one of his staple moves and making it less punishable. Additionally, down aerial is much faster (now being...

    1. Juice - Co-mains Zero Suit Samus with Falco and is considered one of the best Falco players in the world. Placed 7th at Smashadelphia 2019, 13th at Shine 2019, 17th at Glitch 6, and 33rd at Smash 'N' Splash 5. 2. Kofi - One of the best Falco players in the world. Placed 9th at both Overclocked Ultimate and Smash at The Paramount, 17th at Suplex City Smash, and 65th at GENESIS 6. 3. Larry Lurr - Co-mains Falco alongside Wolf and is considered one of the best Falco players in the world. Pla...

    All of Falco's battles are against \\"dark\\" forms of main characters. Referencing how Crazy Hand is the chaotic version of Master Hand, he is encountered instead of Master Hand on lower difficulties.Credits roll after completing Classic Mode. Completing it as Falco has Main Theme - Star Fox 64 (Brawl) accompany the credits.

    Falco was among the fighters summoned to the cliffside to fight an army of Master Hands.During the opening cutscene, Falco was present when Galeem unleashed his beams of light. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.Falco is unlocked in the space area of the World of Light on the planet resembling...

    1. Falco's fighter card. 2. Falco on Battlefield after catching his Reflector. 3. Firing his Blaster on Pokémon Stadium 2. 4. Performing Falco Phantasm next to Sonic on Prism Tower. 5. Air dodging on The Great Cave Offensive. 6. Attacking Captain Falcon with Falco Phantasm on Pokémon Stadium. 7. Performing Fire Bird on the Great Plateau Tower. 8. Taunting on Lylat Cruise.

    1. Unlike in previous Smash games, where he was confirmed post-release, Falco was the 8th character to be confirmed for Ultimate, and the second outside of the perfect-attendance crew. 2. One of the pictures of Falco from his fighter page on the Ultimate website features him using Fire Bird above the Great Plateau Tower. This is a likely homage to Revali, a similar looking character from The Legend of Zelda: Breath of the Wild. Falco is used to represent Revali in Spirits mode. 3. A section...

  7. Keyboard Devices | Android Open Source Project
    • Keyboard Classification
    • Keyboard Driver Requirements
    • Keyboard Operation
    • Keyboard Configuration
    • HID Usages, Linux Key Codes and Android Key Codes
    • Code Tables

    An input device is classified as a keyboard if either of the followingconditions hold: 1. The input device reports the presence of any Linux key codes used on keyboards including 0 through 0xff or KEY_OK through KEY_MAX. 2. The input device reports the presence of any Linux key codes used on joysticks and gamepads including BTN_0 through BTN_9, BTN_TRIGGER through BTN_DEAD, or BTN_A through BTN_THUMBR. Joysticks are currently classified as keyboards because joystick and gamepad buttonsare reported by EV_KEYevents in the same way keyboard keys are reported. Thusjoysticks and gamepads also make use of key map files for configuration. Once an input device has been classified as a keyboard, the system loads theinput device configuration file and keyboard layout for the keyboard. The system then tries to determine additional characteristics of the device. 1. If the input device has any keys that are mapped to KEYCODE_Q, then the device is considered to have an alphabetic keypad (as oppos...

    Keyboard drivers should only register key codes for the keys that they actually support. Registering excess key codes may confuse the device classification algorithm or cause the system to incorrec...
    Keyboard drivers should use EV_KEY to report key presses, using a value of 0 to indicate that a key is released, a value of 1 to indicate that a key is pressed, and a value greater than or equal to...
    Android performs its own keyboard repeating. Auto-repeat functionality should be disabled in the driver.
    Keyboard drivers may optionally indicate the HID usage or low-level scan code by sending EV_MSC with MSC_SCANCODEand a value indicating the usage or scan code when the key is pressed. This informat...

    The following is a brief summary of the keyboard operation on Android. 1. The EventHub reads raw events from the evdevdriver and maps Linux key codes (sometimes referred to as scan codes) into Android key codes using the keyboard's key layout map. 2. The InputReader consumes the raw events and updates the meta key state. For example, if the left shift key is pressed or released, the reader will set or reset the META_SHIFT_LEFT_ON and META_SHIFT_ONbits accordingly. 3. The InputReader notifies the InputDispatcherabout the key event. 4. The InputDispatcher asks the WindowManagerPolicy what to do with the key event by calling WindowManagerPolicy.interceptKeyBeforeQueueing. This method is part of a critical path that is responsible for waking the device when certain keys are pressed. The EventHubeffectively holds a wake lock along this critical path to ensure that it will run to completion. 5. If an InputFilter is currently in use, the InputDispatcher gives it a chance to consume or tran...

    Keyboard behavior is determined by the keyboard's key layout, key charactermap and input device configuration. Refer to the following sections for more details about the files thatparticipate in keyboard configuration: 1. Key Layout Files 2. Key Character Map Files 3. Input Device Configuration Files

    The system refers to keys using several different identifiers, depending on thelayer of abstraction. For HID devices, each key has an associated HID usage. The Linux hid-inputdriver and related vendor and device-specific HID drivers are responsiblefor parsing HID reports and mapping HID usages to Linux key codes. As Android reads EV_KEYevents from the Linux kernel, it translates eachLinux key code into its corresponding Android key code according to thekey layout file of the device. When the key event is dispatched to an application, the android.view.KeyEventinstance reports the Linux key code as the value of getScanCode() and theAndroid key code as the value of getKeyCode(). For the purposes of theframework, only the value of getKeyCode()is important. Note that the HID usage information is not used by Android itself orpassed to applications.

    The following tables show how HID usages, Linux key codes and Androidkey codes are related to one another. The LKC column specifies the Linux key code in hexadecimal. The AKC column specifies the Android key code in hexadecimal. The Notes column refers to notes that are posted after the table. The Version column specifies the first version of the Android platformto have included this key in its default key map. Multiple rows areshown in cases where the default key map has changed between versions.The oldest version indicated is 1.6. 1. In Gingerbread (2.3) and earlier releases, the default key map was qwerty.kl. This key map was only intended for use with the Android Emulator and was not intended to be used to support arbitrary external keyboards. Nevertheless, a few OEMs added Bluetooth keyboard support to the platform and relied on qwerty.kl to provide the necessary keyboard mappings. Consequently these older mappings may be of interest to OEMs who are building peripherals for the...

  8. Sep 14, 2020 · PubNub is a cross-platform client-to-client (1:1 and 1:many) push service in the cloud, capable of broadcasting real-time messages to millions of web and mobile clients simultaneously, in less than a quarter second!