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    • Three combos

      • Three combos--one beginner, one intermediate and one advanced--for Dante in MvC3.
      www.ign.com › videos › marvel-vs-capcom-3-dante-combos
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  2. Combos Solo Combos 5M > 5H > 6H xx X+S~623M jc. j.5M > j.5H xx j.236M, j.5H, land, 5S > H > S sjc. j.236L~L, land, 3HHH > 6H xx 2X+S~2S (Bold Cancel Teleport), j.236L~L, land, short dash, 623M > M, 623M > M xx 236XX (703,000 for 1 bar, build ~1.3 bars of meter)

  3. izn0. • 12 yr. ago. cr.L, st.L, M, S, super jump forward, air M, M, jump again (use his double jump), M, H, qcf+L, S, super jump forward, air M, H, qcf+H, qcf+H+M. This is a pretty easy and straightfoward dante combo. Does ~600k, just make sure you mash the hyper.

  4. On hit, Dante usually wants to Bold Cancel into 623M to start a combo, but on block, there are several options Dante has for Bold-Cancel to keep up pressure or reset to neutral. 214L (Reverb Shock) - Reliable autopilot option. Stinger into Reverb Shock is gapless and deals decent chip damage.

  5. My first DECENT Dante combo after years of playing. All Dante combos inherently look pretty cool. That being said you definitely over scale yourself early into the combo, and could eek out a lot more meter game. Thankfully a lot of this stuff has long been figured out. You can find a lot of videos going over each input, and tournament sets can ...

    • 31 sec
  6. I'm picking up Dante, and I kinda got the hang of him and his move set but I can't do any of his bold canceling combos. I checked YouTube extensively And I know there's are couple of combos out there. For example. L,M,H,->+H,HHH,S,J.M,J.M,J.H,QCF.L,QCB.L,HHH,gun hyper L,M,H,HHH,S,super jump,Hammer,volcano kicks,gun hyper.

  7. Updated version, this works on all characters from any point of the screen. 1.4 million damage, 2 bars, 1 x factor, lazers, death, what more do you need. Upl...

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